internal Skeleton(string path, string name) { this.process = null; this.legendes = null; this.node = null; this.path = path; this.name = name; }
/// <summary> /// Default constructor /// </summary> public Dictionnaire() { this.names = null; this.table = new Dictionary <string, Object>(); this.legendes = new LegendeDict(); }
/// <summary> /// Copy from an another summary /// </summary> /// <param name="dict">the summary to copy</param> public void CopyFrom(ILegendeDict dict) { this.legendes.AddRange(dict as LegendeDict); }
/// <summary> /// Default constructor /// </summary> public Syntax() { this.name = ""; this.legendes = new LegendeDict(); }