public EtatCache(Survivant survivant)
 {
     this.survivant            = survivant;
     survivant.SymboleEtat     = "C";
     survivant.CiblePersonnage = null;
     survivant.TrouverCouvertPlusProche();
 }
 public EtatAlerte(Survivant survivant)
 {
     this.survivant        = survivant;
     survivant.SymboleEtat = "A";
 }
 public EtatNormal(Survivant survivant)
 {
     this.survivant        = survivant;
     survivant.SymboleEtat = "N";
 }
 public EtatOffensif(Survivant survivant)
 {
     this.survivant        = survivant;
     survivant.SymboleEtat = "O";
 }
 public EtatRepli(Survivant survivant)
 {
     this.survivant        = survivant;
     survivant.SymboleEtat = "R";
 }