public EtatCache(Survivant survivant) { this.survivant = survivant; survivant.SymboleEtat = "C"; survivant.CiblePersonnage = null; survivant.TrouverCouvertPlusProche(); }
public EtatAlerte(Survivant survivant) { this.survivant = survivant; survivant.SymboleEtat = "A"; }
public EtatNormal(Survivant survivant) { this.survivant = survivant; survivant.SymboleEtat = "N"; }
public EtatOffensif(Survivant survivant) { this.survivant = survivant; survivant.SymboleEtat = "O"; }
public EtatRepli(Survivant survivant) { this.survivant = survivant; survivant.SymboleEtat = "R"; }