public Bullet() { m_location = new LocationComponent(this); m_move = new MoveComponent(this, m_location); m_lifeTimeTotal = 0.5; m_lifeTime = m_lifeTimeTotal; }
public Ennemy() { m_location = new LocationComponent(this); m_move = new MoveComponent(this, m_location); m_rigidBody = new RigidBodyComponent(this, m_location); m_life = new LifeComponent(this, 50); var r = (byte)RandomGenerator.Instance.Random.Next(0, 255); var g = (byte)RandomGenerator.Instance.Random.Next(0, 255); var b = (byte)RandomGenerator.Instance.Random.Next(0, 255); m_bloodColor = new Color4ub(r, g, b, 255); }
public Player() { m_location = new LocationComponent(this); m_rigidBody = new RigidBodyComponent(this, m_location); m_move = new MoveComponent(this, m_location); m_life = new LifeComponent(this, 100); m_box = new Vector2(32, 32); m_weapons = new Dictionary<string, Weapon>(); m_renderer = new SpriteRenderer(PlayerSprites.Instance); m_sprite = m_renderer.AddSprite(PlayerSprites.Instance.Front1); m_walkRightSequence = new SpriteSequence( PlayerSprites.Instance.Right1, PlayerSprites.Instance.Right2, PlayerSprites.Instance.Right3 ); m_walkLeftSequence = new SpriteSequence( PlayerSprites.Instance.Left1, PlayerSprites.Instance.Left2, PlayerSprites.Instance.Left3 ); m_walkFrontSequence = new SpriteSequence( PlayerSprites.Instance.Front1, PlayerSprites.Instance.Front2, PlayerSprites.Instance.Front3 ); m_walkBackSequence = new SpriteSequence( PlayerSprites.Instance.Back1, PlayerSprites.Instance.Back2, PlayerSprites.Instance.Back3 ); }