Example #1
0
        public Bullet()
        {
            m_location = new LocationComponent(this);
            m_move = new MoveComponent(this, m_location);

            m_lifeTimeTotal = 0.5;
            m_lifeTime = m_lifeTimeTotal;
        }
Example #2
0
        public Ennemy()
        {
            m_location = new LocationComponent(this);
            m_move = new MoveComponent(this, m_location);
            m_rigidBody = new RigidBodyComponent(this, m_location);
            m_life = new LifeComponent(this, 50);

            var r = (byte)RandomGenerator.Instance.Random.Next(0, 255);
            var g = (byte)RandomGenerator.Instance.Random.Next(0, 255);
            var b = (byte)RandomGenerator.Instance.Random.Next(0, 255);
            m_bloodColor = new Color4ub(r, g, b, 255);
        }
Example #3
0
        public Player()
        {
            m_location = new LocationComponent(this);
            m_rigidBody = new RigidBodyComponent(this, m_location);
            m_move = new MoveComponent(this, m_location);
            m_life = new LifeComponent(this, 100);
            m_box = new Vector2(32, 32);
            m_weapons = new Dictionary<string, Weapon>();

            m_renderer = new SpriteRenderer(PlayerSprites.Instance);
            m_sprite = m_renderer.AddSprite(PlayerSprites.Instance.Front1);

            m_walkRightSequence = new SpriteSequence(
                PlayerSprites.Instance.Right1,
                PlayerSprites.Instance.Right2,
                PlayerSprites.Instance.Right3
            );

            m_walkLeftSequence = new SpriteSequence(
               PlayerSprites.Instance.Left1,
               PlayerSprites.Instance.Left2,
               PlayerSprites.Instance.Left3
               );

               m_walkFrontSequence = new SpriteSequence(
               PlayerSprites.Instance.Front1,
               PlayerSprites.Instance.Front2,
               PlayerSprites.Instance.Front3
               );

               m_walkBackSequence = new SpriteSequence(
               PlayerSprites.Instance.Back1,
               PlayerSprites.Instance.Back2,
               PlayerSprites.Instance.Back3
               );
        }