예제 #1
0
파일: ResMgr.cs 프로젝트: tuita520/Zero
 /// <summary>
 /// 加载资源
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="abName">资源包名称</param>
 /// <param name="assetName">资源名称</param>
 /// <returns></returns>
 public T Load <T>(string abName, string assetName) where T : UnityEngine.Object
 {
     return(_mgr.Load <T>(abName, assetName));
 }
예제 #2
0
 /// <summary>
 /// 加载资源
 /// </summary>
 /// <param name="abName"></param>
 /// <param name="assetName"></param>
 /// <returns></returns>
 public UnityEngine.Object Load(string abName, string assetName)
 {
     return(_mgr.Load(abName, assetName));
 }