/// <summary> /// 加载资源 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="abName">资源包名称</param> /// <param name="assetName">资源名称</param> /// <returns></returns> public T Load <T>(string abName, string assetName) where T : UnityEngine.Object { return(_mgr.Load <T>(abName, assetName)); }
/// <summary> /// 加载资源 /// </summary> /// <param name="abName"></param> /// <param name="assetName"></param> /// <returns></returns> public UnityEngine.Object Load(string abName, string assetName) { return(_mgr.Load(abName, assetName)); }