WriteHexAsBytes() 공개 메소드

public WriteHexAsBytes ( string hexString ) : void
hexString string
리턴 void
예제 #1
0
        public static void GetAcademyGoldRewardList(WorldClient client, Packet packet)
        {
            using (var pack = new Packet(SH38Type.SendAcademyGoldRewardList))
            {
                pack.WriteHexAsBytes("80 18");//responsecode
                pack.WriteByte(1);//stat count
                pack.WriteHexAsBytes("0A 0A CA 9A 3B 00 00 00 00");//unk

                pack.WriteByte(10);//levelbreich
                pack.WriteLong(1000);
                pack.WriteByte(15);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(26);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(31);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(36);//levelbereich
                pack.WriteLong(1000);
                pack.WriteByte(41);//level bereich
                pack.WriteLong(9000);
                pack.WriteByte(46);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(51);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(56);//level bereich
                pack.WriteLong(1000);
                client.SendPacket(pack);
            }
        }
예제 #2
0
 public static void sendUnk14(WorldClient client)
 {
     using (var packet = new Packet(SH2Type.Unk14))
     {
         packet.WriteHexAsBytes("07 2C 2A");
         client.SendPacket(packet);
     }
 }
예제 #3
0
        public static void MasterList(WorldClient client, Packet packet)
        {
            Dictionary<string, string> list = new Dictionary<string, string>
            {
                {"Char1", "hier ist Char1"},
                {"Char2", "hier ist Char2"}
            };
            using (var ppacket = new Packet(SH14Type.GroupList))
            {
                ppacket.WriteHexAsBytes("00 00 14 01 01 00 01 00 00 00");
                ppacket.WriteInt(list.Count);
                foreach (KeyValuePair<string, string> stat in list)
                {
                    // Note - teh f**k?
                    ppacket.WriteHexAsBytes("");
                    ppacket.WriteString("haha", 16);
                    ppacket.WriteString("1234567890123456789012345678901234567890123456", 46);
                    ppacket.WriteHexAsBytes("00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8C 8E CD 00 88 49 DF 4E B3 08 4C 00 78 26 43 00 01 00 00 00 5A 68 42 00 18 FE 64 02 40 55 DF 4E 08 27 4D 00 94 FF 64 02 24 00 00 00 BD 68 42 00 87 BE");
                }

                list.Clear();
                client.SendPacket(ppacket);
            }
        }
예제 #4
0
파일: House.cs 프로젝트: Canic/Zepheus_2k15
        public void WritePacket(Packet pPacket)
        {
            pPacket.WriteUShort(ItemID);
            if (this.Type != HouseType.Resting)
            {
                pPacket.Fill(10, 0xFF); // Unknown

                pPacket.WriteString(this.Name, 30);
            }
            else
            {
                pPacket.WriteHexAsBytes("BE 02 FA 01 F8 01");
                pPacket.Fill(34, 0xFF); // No idea!?
            }
            pPacket.WriteByte(0xFF);
        }
예제 #5
0
        private void WritePacket(ZoneCharacter character, params string[] param)
        {
            if (param.Length >= 3)
            {
                byte header = byte.Parse(param[1]);
                byte type = byte.Parse(param[2]);

                using (var packet = new Packet(header, type))
                {
                    if (param.Length > 3)
                    {
                        packet.WriteHexAsBytes(string.Join("", param, 3, param.Length - 3));
                    }
                    character.Client.SendPacket(packet);
                }
            }
        }
예제 #6
0
 private void SendNewGroupMasterPacket(WorldClient pMaster, string pMemberName)
 {
     using (var packet = new Packet(SH14Type.InviteDeclined))
     {
         packet.WriteString(pMemberName, 16);
         packet.WriteHexAsBytes("C1 04");
         pMaster.SendPacket(packet);
     }
 }
예제 #7
0
        public static void On_GameClient_UpdateGuildMessage(WorldClient Client, Packet Packet)
        {
            ushort length;
            string message;
            if (Client.Character.Guild == null
                || !Packet.TryReadUShort(out length)
                || !Packet.TryReadString(out message, length))
            {
                return;
            }

            //response packets
            using (var packet = new Packet(SH29Type.UnkMessageChange))
            {
                packet.WriteHexAsBytes("68 1B 00 92 AD F8 4F 2E 00 00 00 2B 00 00 00 17 00 00 00 07 00 00 00 06 00 00 00 70 00 00 00 06 00 00 00 BC 00 00 00 01 00 00 00 00 00");

                Client.SendPacket(packet);
            }
            using (var packet = new Packet(SH29Type.ClearGuildDetailsMessage))
            {
                packet.WriteUShort(3137);
                packet.WriteLong(0);

                Client.SendPacket(packet);
            }
            using (var packet = new Packet(SH29Type.UpdateGuildMessageResponse))
            {
                packet.WriteUShort(3137);
                Client.SendPacket(packet);
            }

            //update guild
            lock (Client.Character.Guild.ThreadLocker)
            {
                Client.Character.Guild.Message = message;
                Client.Character.Guild.MessageCreater = Client.Character;
                Client.Character.Guild.MessageCreateTime = Program.CurrentTime;

                Client.Character.Guild.Save();

                //broadcast packet to all guild members
                using (var packet = new Packet(SH29Type.SendUpdateGuildDetails))
                {
                    packet.Fill(4, 0x00);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Second);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Minute);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Hour);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Day);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Month - 1);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Year - 1900);
                    packet.WriteInt(0);
                    packet.WriteLong(0);
                    packet.WriteString(Client.Character.Character.Name, 16);
                    packet.WriteUShort(length);
                    packet.WriteString(message, length);

                    Client.Character.Guild.Broadcast(packet);
                }

                //send packet to zone that guild message changed
                using (var packet = new InterPacket(InterHeader.ZONE_GuildMessageUpdate))
                {
                    packet.WriteInt(Client.Character.Guild.ID);
                    packet.WriteInt(Client.Character.ID);
                    packet.WriteDateTime(Client.Character.Guild.MessageCreateTime);

                    packet.WriteUShort(length);
                    packet.WriteString(message, length);
                    ZoneManager.Instance.Broadcast(packet);
                }
            }
        }