public GameController( Ship ship, AsteroidManager asteroidSpawner, Signals.ShipCrashed shipCrashedSignal) { _shipCrashed = shipCrashedSignal; _asteroidSpawner = asteroidSpawner; _ship = ship; }
public GameController( Ship ship, AsteroidManager asteroidSpawner, SignalBus signalBus) { _signalBus = signalBus; _asteroidSpawner = asteroidSpawner; _ship = ship; }
public GameController( Ship ship, AsteroidManager asteroidSpawner, GameEvents gameEvents) { _gameEvents = gameEvents; _asteroidSpawner = asteroidSpawner; _ship = ship; }
public GameController( Ship ship, AsteroidManager asteroidSpawner, Signals.ShipCrashed shipCrashedSignal) { _shipCrashed = shipCrashedSignal; _asteroidSpawner = asteroidSpawner; _ship = ship; }
public GameController( Ship ship, AsteroidManager asteroidSpawner, ShipCrashedSignal shipCrashedSignal) { _shipCrashedSignal = shipCrashedSignal; _asteroidSpawner = asteroidSpawner; _ship = ship; Debug.Log("GameController Construct"); }
public TestHotKeysAdder(AsteroidManager asteroidManager) { _asteroidManager = asteroidManager; }
public TestHotKeysAdder(AsteroidManager asteroidManager) { _asteroidManager = asteroidManager; }