public GameController(
     Ship ship, AsteroidManager asteroidSpawner,
     Signals.ShipCrashed shipCrashedSignal)
 {
     _shipCrashed     = shipCrashedSignal;
     _asteroidSpawner = asteroidSpawner;
     _ship            = ship;
 }
 public GameController(
     Ship ship, AsteroidManager asteroidSpawner,
     SignalBus signalBus)
 {
     _signalBus       = signalBus;
     _asteroidSpawner = asteroidSpawner;
     _ship            = ship;
 }
Esempio n. 3
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 public GameController(
     Ship ship, AsteroidManager asteroidSpawner,
     GameEvents gameEvents)
 {
     _gameEvents      = gameEvents;
     _asteroidSpawner = asteroidSpawner;
     _ship            = ship;
 }
Esempio n. 4
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 public GameController(
     Ship ship, AsteroidManager asteroidSpawner,
     Signals.ShipCrashed shipCrashedSignal)
 {
     _shipCrashed = shipCrashedSignal;
     _asteroidSpawner = asteroidSpawner;
     _ship = ship;
 }
Esempio n. 5
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 public GameController(
     Ship ship, AsteroidManager asteroidSpawner,
     ShipCrashedSignal shipCrashedSignal)
 {
     _shipCrashedSignal = shipCrashedSignal;
     _asteroidSpawner   = asteroidSpawner;
     _ship = ship;
     Debug.Log("GameController Construct");
 }
Esempio n. 6
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 public TestHotKeysAdder(AsteroidManager asteroidManager)
 {
     _asteroidManager = asteroidManager;
 }
 public TestHotKeysAdder(AsteroidManager asteroidManager)
 {
     _asteroidManager = asteroidManager;
 }