public StashGrid(PoEItemTable itemTable, ImageCache imageCache) { InitializeComponent(); GridPen = Pens.Black; _itemTable = itemTable; _itemInfoPopup = new ItemInfoPopup(_itemTable); _imageCache = imageCache; }
public StashTextSummarizer(PoEItemTable itemTable) { _itemTable = itemTable; EmptyLinesBetweenTabs = 2; EmptyLinesBetweenItems = 1; IndentSize = 2; IncludeSockets = true; }
public DuplicateRareSolver(PoEItemTable itemTable) : base(itemTable) { }
public DivineSixSocketSolver(PoEItemTable itemTable) : base(itemTable) { }
public BaubleSolver(PoEItemTable itemTable) : base(itemTable, item => item.IsFlask) { }
public ConfigurableQualitySolver(PoEItemTable itemTable, Func<PoEItem, bool> pred) : base(itemTable) { _pred = pred; }
public PrismSolver(PoEItemTable itemTable) : base(itemTable, item => item.IsGem) { }
public ChiselSolver(PoEItemTable itemTable) : base(itemTable, item => item.IsMap) { }
public WhetstoneSolver(PoEItemTable itemTable) : base(itemTable, itemTable.IsWeapon) { }
public ChromaticSolver(PoEItemTable itemTable) : base(itemTable) { }
public RerollMagicSolver(PoEItemTable itemTable) : base(itemTable) { }
public RerollRareSolver(PoEItemTable itemTable) : base(itemTable) { }
protected RecipeSolver(PoEItemTable itemTable) { ItemTable = itemTable; }
public ScrapSolver(PoEItemTable itemTable) : base(itemTable, itemTable.IsArmor) { }
protected QualitySolver(PoEItemTable itemTable) : base(itemTable) { }