/// <summary> /// Handler of events dispatched by the XMLHTTPRequest. /// </summary> protected void _uplodEventHandler(Event @event){}
/// <summary> /// Dispatches the <code>slideStart</code> event. /// </summary> protected void _onDragStart(Event e){}
/// <summary> /// Default behavior for the railMouseDown event. Centers the thumb at /// the click location and passes control to the DDM to behave as though /// the thumb itself were clicked in preparation for a drag operation. /// </summary> protected void _defRailMouseDownFn(Event e){}
/// <summary> /// Dispatches the <code>thumbMove</code> event. /// </summary> protected void _afterDrag(Event e){}
/// <summary> /// sets the Slider's value in response to key events. /// Left and right keys are in a separate method /// in case an implementation wants to increment values /// but needs left and right arrow keys for other purposes. /// </summary> protected void _onDirectionKey(Event e){}
/// <summary> /// calls the method to update the UI whenever the Dial value changes /// </summary> protected void _afterValueChange(Event e){}
/// <summary> /// Attaches keyboard bindings to enabling tabbing to and from the instance of the Flash /// player in the Uploader widget. If the previous and next elements are specified, the /// keyboard bindings enable the user to tab from the `tabElements["from"]` node to the /// Flash-powered "Select Files" button, and to the `tabElements["to"]` node. /// </summary> protected void _attachTabElements(Event ev){}
/// <summary> /// Default functionality for the "shift" event. Shifts the /// callback stored in the event object's <em>callback</em> property from /// the queue if it is the first item. /// </summary> protected void _defShiftFn(Event e){}
/// <summary> /// Create a log entry message from the inputs including the following keys: /// <ul> /// <li>time - this moment</li> /// <li>message - leg message</li> /// <li>category - logLevel or custom category for the message</li> /// <li>source - when provided, the widget or util calling Y.log</li> /// <li>sourceAndDetail - same as source but can include instance info</li> /// <li>localTime - readable version of time</li> /// <li>elapsedTime - ms since last entry</li> /// <li>totalTime - ms since Console was instantiated or reset</li> /// </ul> /// </summary> protected object _normalizeMessage(Event e){return null;}
/// <summary> /// <p>Default functionality for the "promote" event. Promotes the /// named callback to the head of the queue.</p> /// <p>The event object will contain a property "callback", which /// holds the id of a callback or the callback object itself.</p> /// </summary> protected void _defPromoteFn(Event e){}
/// <summary> /// <p>Default functionality for the "remove" event. Removes the /// callback from the queue.</p> /// <p>The event object will contain a property "callback", which /// holds the id of a callback or the callback object itself.</p> /// </summary> protected void _defRemoveFn(Event e){}
/// <summary> /// Default functionality for the "execute" event. Executes the /// callback function /// </summary> protected void _defExecFn(Event e){}
/// <summary> /// Default functionality for the "add" event. Adds the callbacks /// in the event facade to the queue. Callbacks successfully added to the /// queue are present in the event's <code>added</code> property in the /// after phase. /// </summary> protected void _defAddFn(Event e){}
/// <summary> /// Handler for popstate events. /// </summary> protected void _onPopState(Event e){}
/// <summary> /// Makes adjustments to the UI if needed when the Console is hidden or shown /// </summary> protected void _afterVisibleChange(Event e){}
/// <summary> /// Event handler for clicking on the Clear button. Pass-through to /// <code>this.clearConsole()</code>. /// </summary> protected void _onClearClick(Event e){}
/// <summary> /// Buffers incoming message objects and schedules the printing. /// </summary> protected void _defEntryFn(Event e){}
/// <summary> /// Event handler for clicking on the Collapse/Expand button. Sets the /// "collapsed" attribute accordingly. /// </summary> protected void _onCollapseClick(Event e){}
/// <summary> /// Handler for hashchange events. /// </summary> protected void _afterHashChange(Event e){}
/// <summary> /// Event handler for clicking on the Pause checkbox to update the paused /// attribute. /// </summary> protected void _onPauseClick(Event e){}
/// <summary> /// Locks or unlocks the thumb. /// </summary> protected void _afterDisabledChange(Event e){}
/// <summary> /// Updates the className of the contentBox, which should trigger CSS to /// hide or show the body and footer sections depending on the new value. /// </summary> protected void _afterCollapsedChange(Event e){}
/// <summary> /// Handles changes to the <code>length</code> attribute. By default, it /// triggers an update to the UI. /// </summary> protected void _afterLengthChange(Event e){}
/// <summary> /// Calls this._trimOldEntries() in response to changes in the configured /// consoleLimit attribute. /// </summary> protected void _afterConsoleLimitChange(Event e){}
/// <summary> /// Dispatches the <code>slideEnd</code> event. /// </summary> protected void _onDragEnd(Event e){}
/// <summary> /// Updates the UI and schedules or cancels the print loop. /// </summary> protected void _afterPausedChange(Event e){}
/// <summary> /// sets the Slider's value in response to left or right key events when a meta (mac command/apple) key is also pressed /// </summary> protected void _onLeftRightKeyMeta(Event e){}
/// <summary> /// Updates the UI if changes are made to any of the strings in the strings /// attribute. /// </summary> protected void _afterStringsChange(Event e){}
/// <summary> /// Adjusts the content of the `fileList` based on the results of file selection /// and the `appendNewFiles` attribute. If the `appendNewFiles` attribute is true, /// then selected files are appended to the existing list; otherwise, the list is /// cleared and populated with the newly selected files. /// </summary> protected void _updateFileList(Event ev){}
/// <summary> /// Handler of events dispatched by the Flash player. /// </summary> protected void _swfEventHandler(Event @event){}