Beispiel #1
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 /// <summary>
 /// Handler of events dispatched by the XMLHTTPRequest.
 /// </summary>
 protected void _uplodEventHandler(Event @event){}
Beispiel #2
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 /// <summary>
 /// Dispatches the <code>slideStart</code> event.
 /// </summary>
 protected void _onDragStart(Event e){}
 /// <summary>
 /// Default behavior for the railMouseDown event.  Centers the thumb at
 /// the click location and passes control to the DDM to behave as though
 /// the thumb itself were clicked in preparation for a drag operation.
 /// </summary>
 protected void _defRailMouseDownFn(Event e){}
Beispiel #4
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 /// <summary>
 /// Dispatches the <code>thumbMove</code> event.
 /// </summary>
 protected void _afterDrag(Event e){}
Beispiel #5
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 /// <summary>
 /// sets the Slider's value in response to key events.
 /// Left and right keys are in a separate method
 /// in case an implementation wants to increment values
 /// but needs left and right arrow keys for other purposes.
 /// </summary>
 protected void _onDirectionKey(Event e){}
Beispiel #6
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 /// <summary>
 /// calls the method to update the UI whenever the Dial value changes
 /// </summary>
 protected void _afterValueChange(Event e){}
 /// <summary>
 /// Attaches keyboard bindings to enabling tabbing to and from the instance of the Flash
 /// player in the Uploader widget. If the previous and next elements are specified, the
 /// keyboard bindings enable the user to tab from the `tabElements["from"]` node to the
 /// Flash-powered "Select Files" button, and to the `tabElements["to"]` node.
 /// </summary>
 protected void _attachTabElements(Event ev){}
Beispiel #8
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 /// <summary>
 /// Default functionality for the &quot;shift&quot; event.  Shifts the
 /// callback stored in the event object's <em>callback</em> property from
 /// the queue if it is the first item.
 /// </summary>
 protected void _defShiftFn(Event e){}
Beispiel #9
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 /// <summary>
 /// Create a log entry message from the inputs including the following keys:
 /// <ul>
 /// <li>time - this moment</li>
 /// <li>message - leg message</li>
 /// <li>category - logLevel or custom category for the message</li>
 /// <li>source - when provided, the widget or util calling Y.log</li>
 /// <li>sourceAndDetail - same as source but can include instance info</li>
 /// <li>localTime - readable version of time</li>
 /// <li>elapsedTime - ms since last entry</li>
 /// <li>totalTime - ms since Console was instantiated or reset</li>
 /// </ul>
 /// </summary>
 protected object _normalizeMessage(Event e){return null;}
Beispiel #10
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 /// <summary>
 /// <p>Default functionality for the &quot;promote&quot; event.  Promotes the
 /// named callback to the head of the queue.</p>
 /// <p>The event object will contain a property &quot;callback&quot;, which
 /// holds the id of a callback or the callback object itself.</p>
 /// </summary>
 protected void _defPromoteFn(Event e){}
Beispiel #11
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 /// <summary>
 /// <p>Default functionality for the &quot;remove&quot; event.  Removes the
 /// callback from the queue.</p>
 /// <p>The event object will contain a property &quot;callback&quot;, which
 /// holds the id of a callback or the callback object itself.</p>
 /// </summary>
 protected void _defRemoveFn(Event e){}
Beispiel #12
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 /// <summary>
 /// Default functionality for the &quot;execute&quot; event.  Executes the
 /// callback function
 /// </summary>
 protected void _defExecFn(Event e){}
Beispiel #13
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 /// <summary>
 /// Default functionality for the &quot;add&quot; event.  Adds the callbacks
 /// in the event facade to the queue. Callbacks successfully added to the
 /// queue are present in the event's <code>added</code> property in the
 /// after phase.
 /// </summary>
 protected void _defAddFn(Event e){}
Beispiel #14
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 /// <summary>
 /// Handler for popstate events.
 /// </summary>
 protected void _onPopState(Event e){}
Beispiel #15
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 /// <summary>
 /// Makes adjustments to the UI if needed when the Console is hidden or shown
 /// </summary>
 protected void _afterVisibleChange(Event e){}
Beispiel #16
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 /// <summary>
 /// Event handler for clicking on the Clear button.  Pass-through to
 /// <code>this.clearConsole()</code>.
 /// </summary>
 protected void _onClearClick(Event e){}
Beispiel #17
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 /// <summary>
 /// Buffers incoming message objects and schedules the printing.
 /// </summary>
 protected void _defEntryFn(Event e){}
Beispiel #18
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 /// <summary>
 /// Event handler for clicking on the Collapse/Expand button. Sets the
 /// &quot;collapsed&quot; attribute accordingly.
 /// </summary>
 protected void _onCollapseClick(Event e){}
Beispiel #19
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 /// <summary>
 /// Handler for hashchange events.
 /// </summary>
 protected void _afterHashChange(Event e){}
Beispiel #20
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 /// <summary>
 /// Event handler for clicking on the Pause checkbox to update the paused
 /// attribute.
 /// </summary>
 protected void _onPauseClick(Event e){}
Beispiel #21
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 /// <summary>
 /// Locks or unlocks the thumb.
 /// </summary>
 protected void _afterDisabledChange(Event e){}
Beispiel #22
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 /// <summary>
 /// Updates the className of the contentBox, which should trigger CSS to
 /// hide or show the body and footer sections depending on the new value.
 /// </summary>
 protected void _afterCollapsedChange(Event e){}
Beispiel #23
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 /// <summary>
 /// Handles changes to the <code>length</code> attribute.  By default, it
 /// triggers an update to the UI.
 /// </summary>
 protected void _afterLengthChange(Event e){}
Beispiel #24
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 /// <summary>
 /// Calls this._trimOldEntries() in response to changes in the configured
 /// consoleLimit attribute.
 /// </summary>
 protected void _afterConsoleLimitChange(Event e){}
Beispiel #25
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 /// <summary>
 /// Dispatches the <code>slideEnd</code> event.
 /// </summary>
 protected void _onDragEnd(Event e){}
Beispiel #26
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 /// <summary>
 /// Updates the UI and schedules or cancels the print loop.
 /// </summary>
 protected void _afterPausedChange(Event e){}
Beispiel #27
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 /// <summary>
 /// sets the Slider's value in response to left or right key events when a meta (mac command/apple) key is also pressed
 /// </summary>
 protected void _onLeftRightKeyMeta(Event e){}
Beispiel #28
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 /// <summary>
 /// Updates the UI if changes are made to any of the strings in the strings
 /// attribute.
 /// </summary>
 protected void _afterStringsChange(Event e){}
Beispiel #29
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 /// <summary>
 /// Adjusts the content of the `fileList` based on the results of file selection
 /// and the `appendNewFiles` attribute. If the `appendNewFiles` attribute is true,
 /// then selected files are appended to the existing list; otherwise, the list is
 /// cleared and populated with the newly selected files.
 /// </summary>
 protected void _updateFileList(Event ev){}
Beispiel #30
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 /// <summary>
 /// Handler of events dispatched by the Flash player.
 /// </summary>
 protected void _swfEventHandler(Event @event){}