void SelectWhite(StyledStringElement el, Peer peer = null, bool from_event = false) { XamGame.PlayerWhite = peer; selected_white = el; if (selected_white == white_computer) Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Computer; else Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Human; if (peer != null && !from_event) peer.SendColoursSelected (true); Update (); }
void SelectWhite(RadioButton el, Peer peer = null, bool from_event = false) { XamGame.PlayerWhite = peer; selected_white = el; selected_white.Checked = true; if (selected_white == white_computer) { Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Computer; } else { Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Human; } if (peer != null && !from_event) peer.SendColoursSelected (true); }
void SelectBlack(StyledStringElement el, Peer peer = null, bool from_event = false) { XamGame.PlayerBlack = peer; selected_black = el; if (selected_black == black_computer) Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Computer; else Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Human; if (peer != null && !from_event) peer.SendColoursSelected (false); Update (); }
void SelectBlack(RadioButton el, Peer peer = null, bool from_event = false) { XamGame.PlayerBlack = peer; selected_black = el; selected_black.Checked = true; if (selected_black == black_computer) { Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Computer; } else { Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Human; } if (peer != null && !from_event) peer.SendColoursSelected (false); }