void SelectWhite(StyledStringElement el, Peer peer = null, bool from_event = false)
 {
     XamGame.PlayerWhite = peer;
     selected_white = el;
     if (selected_white == white_computer)
         Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Computer;
     else
         Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Human;
     if (peer != null && !from_event)
         peer.SendColoursSelected (true);
     Update ();
 }
Beispiel #2
0
 void SelectWhite(RadioButton el, Peer peer = null, bool from_event = false)
 {
     XamGame.PlayerWhite = peer;
     selected_white = el;
     selected_white.Checked = true;
     if (selected_white == white_computer) {
         Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Computer;
     } else {
         Game.PlayerWhite.Intelligence = Player.PlayerIntelligenceNames.Human;
     }
     if (peer != null && !from_event)
         peer.SendColoursSelected (true);
 }
 void SelectBlack(StyledStringElement el, Peer peer = null, bool from_event = false)
 {
     XamGame.PlayerBlack = peer;
     selected_black = el;
     if (selected_black == black_computer)
         Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Computer;
     else
         Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Human;
     if (peer != null && !from_event)
         peer.SendColoursSelected (false);
     Update ();
 }
Beispiel #4
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 void SelectBlack(RadioButton el, Peer peer = null, bool from_event = false)
 {
     XamGame.PlayerBlack = peer;
     selected_black = el;
     selected_black.Checked = true;
     if (selected_black == black_computer) {
         Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Computer;
     } else {
         Game.PlayerBlack.Intelligence = Player.PlayerIntelligenceNames.Human;
     }
     if (peer != null && !from_event)
         peer.SendColoursSelected (false);
 }