public AsyncAssetLoadInfo( AssetLoadingParameters parameters, AssetBundle bundle, bool skipAllPostfixes, AsyncAssetLoadingResolve resolveType, UnityEngine.Object[] assets) { Parameters = parameters; Bundle = bundle; SkipAllPostfixes = skipAllPostfixes; ResolveType = resolveType; Assets = assets; }
internal AssetLoadingContext(AssetLoadingParameters parameters, AssetBundle bundle) { Parameters = parameters; Bundle = bundle; }
internal AsyncAssetLoadingContext(string assetName, Type assetType, AssetLoadType loadType, AssetBundle bundle) { Parameters = new AssetLoadingParameters(assetName, assetType, loadType); Bundle = bundle; }