public AsyncAssetLoadInfo(
     AssetLoadingParameters parameters,
     AssetBundle bundle,
     bool skipAllPostfixes,
     AsyncAssetLoadingResolve resolveType,
     UnityEngine.Object[] assets)
 {
     Parameters       = parameters;
     Bundle           = bundle;
     SkipAllPostfixes = skipAllPostfixes;
     ResolveType      = resolveType;
     Assets           = assets;
 }
 internal AssetLoadingContext(AssetLoadingParameters parameters, AssetBundle bundle)
 {
     Parameters = parameters;
     Bundle     = bundle;
 }
Beispiel #3
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 internal AsyncAssetLoadingContext(string assetName, Type assetType, AssetLoadType loadType, AssetBundle bundle)
 {
     Parameters = new AssetLoadingParameters(assetName, assetType, loadType);
     Bundle     = bundle;
 }