public static void LoadData() { data_actors = Utility.XML <List <RPG.Actor> > .Read("Xml/Data/Actors.xml"); data_classes = Utility.XML <List <RPG.Class> > .Read("Xml/Data/Classes.xml"); data_skills = Utility.XML <List <RPG.Skill> > .Read("Xml/Data/Skills.xml"); data_items = Utility.XML <List <RPG.Item> > .Read("Xml/Data/Items.xml"); data_weapons = Utility.XML <List <RPG.Weapon> > .Read("Xml/Data/Weapons.xml"); data_armors = Utility.XML <List <RPG.Armor> > .Read("Xml/Data/Armors.xml"); data_enemies = Utility.XML <List <RPG.Enemy> > .Read("Xml/Data/Enemies.xml"); data_troops = Utility.XML <List <RPG.Troop> > .Read("Xml/Data/Troops.xml"); data_states = Utility.XML <List <RPG.State> > .Read("Xml/Data/States.xml"); data_animations = Utility.XML <List <RPG.Animation> > .Read("Xml/Data/Animations.xml"); data_tilesets = Utility.XML <List <RPG.Tileset> > .Read("Xml/Data/Tilesets.xml"); data_common_events = Utility.XML <List <RPG.CommonEvent> > .Read("Xml/Data/CommonEvents.xml"); data_system = Utility.XML <RPG.System> .Read("Xml/Data/System.xml"); }
public static void LoadRXData() { data_actors = (List <RPG.Actor>)Global.load_data("Project/Data/Actors.rxdata"); data_classes = (List <RPG.Class>)Global.load_data("Project/Data/Classes.rxdata"); data_skills = (List <RPG.Skill>)Global.load_data("Project/Data/Skills.rxdata"); data_items = (List <RPG.Item>)Global.load_data("Project/Data/Items.rxdata"); data_weapons = (List <RPG.Weapon>)Global.load_data("Project/Data/Weapons.rxdata"); data_armors = (List <RPG.Armor>)Global.load_data("Project/Data/Armors.rxdata"); data_enemies = (List <RPG.Enemy>)Global.load_data("Project/Data/Enemies.rxdata"); data_troops = (List <RPG.Troop>)Global.load_data("Project/Data/Troops.rxdata"); data_states = (List <RPG.State>)Global.load_data("Project/Data/States.rxdata"); data_animations = (List <RPG.Animation>)Global.load_data("Project/Data/Animations.rxdata"); data_tilesets = (List <RPG.Tileset>)Global.load_data("Project/Data/Tilesets.rxdata"); data_common_events = (List <RPG.CommonEvent>)Global.load_data("Project/Data/CommonEvents.rxdata"); data_system = (RPG.System)Global.load_data("Project/Data/System.rxdata"); }