/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); plane = new PlaneRenderer(GraphicsDevice); plane.Shader = Content.Load <Effect>("Convolution"); plane.DataSource = CreateField(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); plane = new PlaneRenderer(GraphicsDevice); plane.Shader = Content.Load<Effect>("Convolution"); plane.DataSource = CreateField(); }