Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            plane            = new PlaneRenderer(GraphicsDevice);
            plane.Shader     = Content.Load <Effect>("Convolution");
            plane.DataSource = CreateField();
        }
Example #2
0
		/// <summary>
		/// LoadContent will be called once per game and is the place to load
		/// all of your content.
		/// </summary>
		protected override void LoadContent()
		{
			// Create a new SpriteBatch, which can be used to draw textures.
			spriteBatch = new SpriteBatch(GraphicsDevice);

			plane = new PlaneRenderer(GraphicsDevice);
			plane.Shader = Content.Load<Effect>("Convolution");
			plane.DataSource = CreateField();
		}