protected virtual void Init() { if (mInitFacingDiraticon == FacingDirection.Left) { IsFacingRight = false; } else { IsFacingRight = true; } mSpriteRenderer = GetComponent <SpriteRenderer>(); mController = GetComponent <XController>(); mCharacterAbilities = GetComponents <XCharacterAbility>(); mOriginalGravity = mController.Parameters.Gravity; }
protected virtual void Init() { mCharacter = GetComponent <XCharacter>(); mController = GetComponent <XController>(); mSpriteRenderer = GetComponent <SpriteRenderer>(); }