public SingleMazeWindow() { InitializeComponent(); vm = new SinglePlayerViewModel(SinglePlayerModel.Instance); this.DataContext = vm; vm.VM_GenerateMaze(); this.KeyDown += new System.Windows.Input.KeyEventHandler(mazeControl.Grid_KeyDown); this.mazeControl.FinishedMazeAnimationEvent += FinishAnimation; }
public SinglePlayerWindow() { InitializeComponent(); vm = new SinglePlayerViewModel(SinglePlayerModel.Instance); this.DataContext = vm; }