private void Reset(object sender, PlayerEventArgs e) { SetUpGame(); }
private void PlayerDiedMessage(object sender, PlayerEventArgs e) { Player diedPlayer = (Player)sender; MessageBox.Show($"{diedPlayer.Name} died at {e.TimeOfDeath}"); }
private void ChangeColor(object sender, PlayerEventArgs e) { playerGrid.Background = new SolidColorBrush(Colors.Red); }
private void ChangeHealthLabel(object sender, PlayerEventArgs e) { PrintHp(((Player)sender).Health); }