private void Reset(object sender, PlayerEventArgs e)
 {
     SetUpGame();
 }
        private void PlayerDiedMessage(object sender, PlayerEventArgs e)
        {
            Player diedPlayer = (Player)sender;

            MessageBox.Show($"{diedPlayer.Name} died at {e.TimeOfDeath}");
        }
 private void ChangeColor(object sender, PlayerEventArgs e)
 {
     playerGrid.Background = new SolidColorBrush(Colors.Red);
 }
 private void ChangeHealthLabel(object sender, PlayerEventArgs e)
 {
     PrintHp(((Player)sender).Health);
 }