public void AddDoor(Door door) { var block = new RoomBlock(); block.Type = RoomBlockTypes.Door; if (door.IsOpen) { block.BackgroundImage = new Uri("/WpfApplication1;Component/Images/Background/WallDoorOpen.jpg", UriKind.Relative); } else { block.BackgroundImage = new Uri("/WpfApplication1;Component/Images/Background/WallDoorClosed.jpg", UriKind.Relative); } block.Door = door; RoomBlocks[door.X, door.Y] = block; }
public static Room CreateRoom(int columns, int rows) { Room room = new Room(); room.RoomBlocks = new RoomBlock[columns, rows]; // choix aléatoire du sol int xxx = GameEngine.GenerateRandomNumber(GameEngine.GetInstance().GroundSprites.Count); Uri groundPicture = GameEngine.GetInstance().GroundSprites.ElementAt(xxx).Value; for (int x = 0; x < columns; x++) { for (int y = 0; y < rows; y++) { bool isBorder = (x == 0 || x == columns - 1) || (y == 0 || y == rows - 1); RoomBlock block = new RoomBlock(); if (isBorder) { block.Type = RoomBlockTypes.Wall; block.BackgroundImage = new Uri("/WpfApplication1;Component/Images/Background/Wall1.jpg", UriKind.Relative); room.RoomBlocks[x, y] = block; } else { block.Type = RoomBlockTypes.Ground; block.BackgroundImage = groundPicture; room.RoomBlocks[x, y] = block; } } } return(room); }