Beispiel #1
0
        public void AddDoor(Door door)
        {
            var block = new RoomBlock();

            block.Type = RoomBlockTypes.Door;
            if (door.IsOpen)
            {
                block.BackgroundImage = new Uri("/WpfApplication1;Component/Images/Background/WallDoorOpen.jpg", UriKind.Relative);
            }
            else
            {
                block.BackgroundImage = new Uri("/WpfApplication1;Component/Images/Background/WallDoorClosed.jpg", UriKind.Relative);
            }

            block.Door = door;
            RoomBlocks[door.X, door.Y] = block;
        }
Beispiel #2
0
        public static Room CreateRoom(int columns, int rows)
        {
            Room room = new Room();

            room.RoomBlocks = new RoomBlock[columns, rows];

            // choix aléatoire du sol
            int xxx           = GameEngine.GenerateRandomNumber(GameEngine.GetInstance().GroundSprites.Count);
            Uri groundPicture = GameEngine.GetInstance().GroundSprites.ElementAt(xxx).Value;


            for (int x = 0; x < columns; x++)
            {
                for (int y = 0; y < rows; y++)
                {
                    bool      isBorder = (x == 0 || x == columns - 1) || (y == 0 || y == rows - 1);
                    RoomBlock block    = new RoomBlock();


                    if (isBorder)
                    {
                        block.Type            = RoomBlockTypes.Wall;
                        block.BackgroundImage = new Uri("/WpfApplication1;Component/Images/Background/Wall1.jpg", UriKind.Relative);
                        room.RoomBlocks[x, y] = block;
                    }
                    else
                    {
                        block.Type            = RoomBlockTypes.Ground;
                        block.BackgroundImage = groundPicture;
                        room.RoomBlocks[x, y] = block;
                    }
                }
            }



            return(room);
        }