public static void HandleNpcGossip(Packet packet) { var gossip = new Gossip(); var guid = packet.ReadGuid("GUID"); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); var menuId = packet.ReadUInt32("Menu Id"); if (ClientVersion.AddedInVersion(ClientType.MistsOfPandaria)) packet.ReadUInt32("Friendship Faction"); var textId = packet.ReadUInt32("Text Id"); if (guid.GetObjectType() == ObjectType.Unit) if (Storage.Objects.ContainsKey(guid)) ((Unit) Storage.Objects[guid].Item1).GossipId = menuId; var count = packet.ReadUInt32("Amount of Options"); gossip.GossipOptions = new List<GossipOption>((int) count); for (var i = 0; i < count; i++) { var gossipOption = new GossipOption { Index = packet.ReadUInt32("Index", i), OptionIcon = packet.ReadEnum<GossipOptionIcon>("Icon", TypeCode.Byte, i), Box = packet.ReadBoolean("Box", i), RequiredMoney = packet.ReadUInt32("Required money", i), OptionText = packet.ReadCString("Text", i), BoxText = packet.ReadCString("Box Text", i) }; gossip.GossipOptions.Add(gossipOption); } Storage.Gossips.Add(Tuple.Create(menuId, textId), gossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); var questgossips = packet.ReadUInt32("Amount of Quest gossips"); for (var i = 0; i < questgossips; i++) { packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i); packet.ReadUInt32("Icon", i); packet.ReadInt32("Level", i); packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i); if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309)) packet.ReadEnum<QuestFlags2>("Flags 2", TypeCode.UInt32, i); packet.ReadBoolean("Change Icon", i); packet.ReadCString("Title", i); } }
public static void HandleNpcGossip(Packet packet) { var guid = packet.ReadGuid("GUID"); var menuid = packet.ReadUInt32("Menu id"); var textid = packet.ReadUInt32("Text id"); GossipMenu gossip = new GossipMenu { MenuId = menuid, GossipOptions = new List<GossipOption>(), NpcTextId = textid }; gossip = Stuffing.Gossips.GetOrAdd(Tuple.Create<uint,uint>(guid.GetEntry(),menuid), gossip); var count = packet.ReadUInt32("Amount of Options"); for (var i = 0; i < count; i++) { GossipOption opt = new GossipOption { Index = packet.ReadUInt32("Index", i), OptionIcon = packet.ReadByte("Icon", i), Box = packet.ReadBoolean("Box", i), RequiredMoney = packet.ReadUInt32("Required money", i), OptionText = packet.ReadCString("Text", i), BoxText = packet.ReadCString("Box Text", i) }; gossip.GossipOptions.Add(opt); } Stuffing.Gossips.AddOrUpdate(Tuple.Create<uint,uint>(guid.GetEntry(),menuid), gossip, (a,b) => { b.GossipOptions = gossip.GossipOptions; b.NpcTextId = gossip.NpcTextId; return b; }); var questgossips = packet.ReadUInt32("Amount of Quest gossips"); for (var i = 0; i < questgossips; i++) { packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i); packet.ReadUInt32("Icon", i); packet.ReadInt32("Level", i); packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i); packet.ReadBoolean("Unk Bool", i); packet.ReadCString("Title", i); } }
public static void HandleNpcGossip(Packet packet) { var gossip = new Gossip(); var guid = packet.ReadGuid("GUID"); // TODO: Use this to assign npc entries with gossip ids gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); var menuId = packet.ReadUInt32("Menu Id"); var textId = packet.ReadUInt32("Text Id"); var count = packet.ReadUInt32("Amount of Options"); gossip.GossipOptions = new List<GossipOption>((int) count); for (var i = 0; i < count; i++) { var gossipOption = new GossipOption(); gossipOption.Index = packet.ReadUInt32("Index", i); gossipOption.OptionIcon = packet.ReadByte("Icon", i); gossipOption.Box = packet.ReadBoolean("Box", i); gossipOption.RequiredMoney = packet.ReadUInt32("Required money", i); gossipOption.OptionText = packet.ReadCString("Text", i); gossipOption.BoxText = packet.ReadCString("Box Text", i); gossip.GossipOptions.Add(gossipOption); } packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); Storage.Gossips.TryAdd(new Tuple<uint, uint>(menuId, textId), gossip); var questgossips = packet.ReadUInt32("Amount of Quest gossips"); for (var i = 0; i < questgossips; i++) { packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i); packet.ReadUInt32("Icon", i); packet.ReadInt32("Level", i); packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i); packet.ReadBoolean("Unk Bool", i); packet.ReadCString("Title", i); } }
public static void HandleNpcGossip(Packet packet) { var gossip = new Gossip(); packet.ReadGuid("GUID"); // TODO: Use this to assign npc entries with gossip ids var menuId = packet.ReadUInt32("Menu id"); gossip.NpcTextIds.Add(packet.ReadUInt32("Text id")); var count = packet.ReadUInt32("Amount of Options"); gossip.GossipOptions = new List<GossipOption>((int)count); for (var i = 0; i < count; i++) { var gossipOption = new GossipOption(); gossipOption.Index = packet.ReadUInt32("Index", i); gossipOption.OptionIcon = packet.ReadByte("Icon", i); gossipOption.Box = packet.ReadBoolean("Box", i); gossipOption.RequiredMoney = packet.ReadUInt32("Required money", i); gossipOption.OptionText = packet.ReadCString("Text", i); gossipOption.BoxText = packet.ReadCString("Box Text", i); gossip.GossipOptions.Add(gossipOption); } Stuffing.Gossips.TryAdd(menuId, gossip); var questgossips = packet.ReadUInt32("Amount of Quest gossips"); for (var i = 0; i < questgossips; i++) { packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i); packet.ReadUInt32("Icon", i); packet.ReadInt32("Level", i); packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i); packet.ReadBoolean("Unk Bool", i); packet.ReadCString("Title", i); } }
public static void HandleNpcGossip(Packet packet) { var gossip = new Gossip(); var guidBytes = new byte[8]; guidBytes[7] = packet.ReadBit(); guidBytes[6] = packet.ReadBit(); guidBytes[1] = packet.ReadBit(); var questgossips = packet.ReadBits(19); guidBytes[0] = packet.ReadBit(); guidBytes[4] = packet.ReadBit(); guidBytes[5] = packet.ReadBit(); guidBytes[2] = packet.ReadBit(); guidBytes[3] = packet.ReadBit(); var amountOfOptions = packet.ReadBits(20); var boxTextLen = new uint[amountOfOptions]; var optionTextLen = new uint[amountOfOptions]; for (var i = 0; i < amountOfOptions; ++i) { boxTextLen[i] = packet.ReadBits(12); optionTextLen[i] = packet.ReadBits(12); } var titleLen = new uint[questgossips]; for (var i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } for (var i = 0; i < questgossips; ++i) { packet.ReadUInt32E<QuestFlags2>("Flags 2", i); packet.ReadUInt32<QuestId>("Quest ID", i); packet.ReadInt32("Level", i); packet.ReadUInt32("Icon", i); packet.ReadUInt32E<QuestFlags>("Flags", i); packet.ReadWoWString("Title", titleLen[i], i); } packet.ReadXORByte(guidBytes, 6); gossip.GossipOptions = new List<GossipOption>((int)amountOfOptions); for (var i = 0; i < amountOfOptions; ++i) { var gossipOption = new GossipOption { RequiredMoney = packet.ReadUInt32("Required money", i), OptionText = packet.ReadWoWString("Text", optionTextLen[i], i), Index = packet.ReadUInt32("Index", i), OptionIcon = packet.ReadByteE<GossipOptionIcon>("Icon", i), BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i), Box = packet.ReadBool("Box", i) }; gossip.GossipOptions.Add(gossipOption); } packet.ReadXORByte(guidBytes, 2); var textId = packet.ReadUInt32("Text Id"); packet.ReadXORByte(guidBytes, 1); packet.ReadXORByte(guidBytes, 5); var menuId = packet.ReadUInt32("Menu Id"); packet.ReadUInt32("Friendship Faction"); packet.ReadXORByte(guidBytes, 4); packet.ReadXORByte(guidBytes, 7); packet.ReadXORByte(guidBytes, 3); packet.ReadXORByte(guidBytes, 0); packet.WriteGuid("Guid", guidBytes); var guid = new WowGuid64(BitConverter.ToUInt64(guidBytes, 0)); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); if (guid.GetObjectType() == ObjectType.Unit) if (Storage.Objects.ContainsKey(guid)) ((Unit)Storage.Objects[guid].Item1).GossipId = menuId; if (Storage.Gossips.ContainsKey(Tuple.Create(menuId, textId))) { var oldGossipOptions = Storage.Gossips[Tuple.Create(menuId, textId)]; if (oldGossipOptions != null) { foreach (var gossipOptions in gossip.GossipOptions) oldGossipOptions.Item1.GossipOptions.Add(gossipOptions); } } else Storage.Gossips.Add(Tuple.Create(menuId, textId), gossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { var guid = new byte[8]; uint[] titleLen; uint[] OptionTextLen; uint[] BoxTextLen; var menuId = packet.ReadUInt32("Menu Id"); packet.ReadUInt32("Friendship Faction"); var textId = packet.ReadUInt32("Text Id"); packet.StartBitStream(guid, 0, 1); var AmountOfOptions = packet.ReadBits("Amount of Options", 20); packet.StartBitStream(guid, 6, 7); OptionTextLen = new uint[AmountOfOptions]; BoxTextLen = new uint[AmountOfOptions]; for (var i = 0; i < AmountOfOptions; ++i) { OptionTextLen[i] = packet.ReadBits(12); BoxTextLen[i] = packet.ReadBits(12); } packet.StartBitStream(guid, 4, 3, 2); var questgossips = packet.ReadBits("Amount of Quest gossips", 19); titleLen = new uint[questgossips]; for (var i = 0; i < questgossips; ++i) { titleLen[i] = packet.ReadBits(9); packet.ReadBit("Change Icon", i); } guid[5] = packet.ReadBit(); packet.ResetBitReader(); for (var i = 0; i < questgossips; i++) { packet.ReadEnum<QuestFlags2>("Flags 2", TypeCode.UInt32, i); packet.ReadUInt32("Icon", i); packet.ReadWoWString("Title", titleLen[i], i); packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i); packet.ReadInt32("Level", i); packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i); } var gossip = new Gossip(); gossip.GossipOptions = new List<GossipOption>((int)AmountOfOptions); for (var i = 0; i < AmountOfOptions; ++i) { var gossipOption = new GossipOption { RequiredMoney = packet.ReadUInt32("Required money", i), Index = packet.ReadUInt32("Index", i), BoxText = packet.ReadWoWString("Box Text", BoxTextLen[i], i), Box = packet.ReadBoolean("Box", i), OptionText = packet.ReadWoWString("Text", OptionTextLen[i], i), OptionIcon = packet.ReadEnum<GossipOptionIcon>("Icon", TypeCode.Byte, i), }; gossip.GossipOptions.Add(gossipOption); } packet.ParseBitStream(guid, 3, 4, 7, 2, 1, 6, 0, 5); packet.WriteGuid("GUID", guid); var GUID = new Guid(BitConverter.ToUInt64(guid, 0)); gossip.ObjectType = GUID.GetObjectType(); gossip.ObjectEntry = GUID.GetEntry(); if (Storage.Gossips.ContainsKey(Tuple.Create(menuId, textId))) { var oldGossipOptions = Storage.Gossips[Tuple.Create(menuId, textId)]; if (oldGossipOptions != null) { foreach (var gossipOptions in gossip.GossipOptions) oldGossipOptions.Item1.GossipOptions.Add(gossipOptions); } } else Storage.Gossips.Add(Tuple.Create(menuId, textId), gossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, (int)menuId, GUID.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { var gossip = new Gossip(); var guid = new byte[8]; uint[] titleLen; uint[] BoxTextLen; uint[] OptionTextLen; var questgossips = packet.ReadBits(19); titleLen = new uint[questgossips]; for (var i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } guid[5] = packet.ReadBit(); guid[7] = packet.ReadBit(); guid[4] = packet.ReadBit(); guid[0] = packet.ReadBit(); var AmountOfOptions = packet.ReadBits(20); guid[6] = packet.ReadBit(); guid[2] = packet.ReadBit(); BoxTextLen = new uint[AmountOfOptions]; OptionTextLen = new uint[AmountOfOptions]; for (var i = 0; i < AmountOfOptions; ++i) { BoxTextLen[i] = packet.ReadBits(12); OptionTextLen[i] = packet.ReadBits(12); } guid[3] = packet.ReadBit(); guid[1] = packet.ReadBit(); for (var i = 0; i < questgossips; ++i) { packet.ReadWoWString("Title", titleLen[i], i); packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i);//528 packet.ReadInt32("Level", i);//8 packet.ReadUInt32("Icon", i);//4 packet.ReadEntry<UInt32>(StoreNameType.Quest, "Quest ID", i); //528 packet.ReadEnum<QuestFlags2>("Flags 2", TypeCode.UInt32, i);//532 } packet.ReadXORByte(guid, 1); packet.ReadXORByte(guid, 0); gossip.GossipOptions = new List<GossipOption>((int)AmountOfOptions); for (var i = 0; i < AmountOfOptions; ++i) { var gossipOption = new GossipOption { RequiredMoney = packet.ReadUInt32("Required money", i),//3012 BoxText = packet.ReadWoWString("Box Text", BoxTextLen[i], i),//12 Index = packet.ReadUInt32("Index", i),//0 Box = packet.ReadBoolean("Box", i), OptionText = packet.ReadWoWString("Text", OptionTextLen[i], i), OptionIcon = packet.ReadEnum<GossipOptionIcon>("Icon", TypeCode.Byte, i),//4 }; gossip.GossipOptions.Add(gossipOption); } packet.ReadXORByte(guid, 5); packet.ReadXORByte(guid, 3); var menuId = packet.ReadUInt32("Menu Id"); packet.ReadXORByte(guid, 2); packet.ReadXORByte(guid, 6); packet.ReadXORByte(guid, 4); packet.ReadUInt32("Friendship Faction"); packet.ReadXORByte(guid, 7); var textId = packet.ReadUInt32("Text Id"); packet.WriteGuid("Guid", guid); var GUID = new Guid(BitConverter.ToUInt64(guid, 0)); gossip.ObjectType = GUID.GetObjectType(); gossip.ObjectEntry = GUID.GetEntry(); if (GUID.GetObjectType() == ObjectType.Unit) if (Storage.Objects.ContainsKey(GUID)) ((Unit)Storage.Objects[GUID].Item1).GossipId = menuId; if (Storage.Gossips.ContainsKey(Tuple.Create(menuId, textId))) { var oldGossipOptions = Storage.Gossips[Tuple.Create(menuId, textId)]; if (oldGossipOptions != null) { foreach (var gossipOptions in gossip.GossipOptions) oldGossipOptions.Item1.GossipOptions.Add(gossipOptions); } } else Storage.Gossips.Add(Tuple.Create(menuId, textId), gossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, (int)menuId, GUID.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { var gossip = new Gossip(); var guid = packet.ReadPackedGuid128("GossipGUID"); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); var menuId = packet.ReadInt32("GossipID"); packet.ReadInt32("FriendshipFactionID"); var textId = packet.ReadInt32("TextID"); var int44 = packet.ReadInt32("GossipOptions"); var int60 = packet.ReadInt32("GossipText"); // ClientGossipOptions gossip.GossipOptions = new List<GossipOption>(int44); for (var i = 0; i < int44; ++i) { var gossipOption = new GossipOption(); gossipOption.Index = (uint)packet.ReadInt32("ClientOption", i); packet.ReadByte("OptionNPC", i); packet.ReadByte("OptionFlags", i); gossipOption.RequiredMoney = (uint)packet.ReadInt32("OptionCost", i); var bits3 = packet.ReadBits(12); var bits753 = packet.ReadBits(12); gossipOption.OptionText = packet.ReadWoWString("Text", bits3, i); gossipOption.BoxText = packet.ReadWoWString("Confirm", bits753, i); gossip.GossipOptions.Add(gossipOption); } // ClientGossipOptions for (var i = 0; i < int60; ++i) { packet.ReadInt32("QuestID", i); packet.ReadInt32("QuestType", i); packet.ReadInt32("QuestLevel", i); for (var j = 0; j < 2; ++j) packet.ReadInt32("QuestFlags", i, j); packet.ResetBitReader(); packet.ReadBit("Repeatable"); var bits13 = packet.ReadBits(9); packet.ReadWoWString("QuestTitle", bits13, i); if (guid.GetObjectType() == ObjectType.Unit) if (Storage.Objects.ContainsKey(guid)) ((Unit)Storage.Objects[guid].Item1).GossipId = (uint)menuId; if (Storage.Gossips.ContainsKey(Tuple.Create((uint)menuId, (uint)textId))) { var oldGossipOptions = Storage.Gossips[Tuple.Create((uint)menuId, (uint)textId)]; if (oldGossipOptions != null) foreach (var gossipOptions in gossip.GossipOptions) oldGossipOptions.Item1.GossipOptions.Add(gossipOptions); } else Storage.Gossips.Add(Tuple.Create((uint)menuId, (uint)textId), gossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); } }
public static void HandleNpcGossip(Packet packet) { var guid = new byte[8]; uint[] QuestTitleLength; uint[] OptionsMessageLength; uint[] BoxMessageLength; guid[7] = packet.ReadBit(); guid[6] = packet.ReadBit(); guid[1] = packet.ReadBit(); var QuestsCount = packet.ReadBits("Quests Count", 19); guid[0] = packet.ReadBit(); guid[4] = packet.ReadBit(); guid[5] = packet.ReadBit(); guid[2] = packet.ReadBit(); guid[3] = packet.ReadBit(); var OptionsCount = packet.ReadBits("Gossip Options Count", 20); OptionsMessageLength = new uint[OptionsCount]; BoxMessageLength = new uint[OptionsCount]; for (var i = 0; i < OptionsCount; ++i) { BoxMessageLength[i] = packet.ReadBits(12); OptionsMessageLength[i] = packet.ReadBits(12); } QuestTitleLength = new uint[QuestsCount]; for (var i = 0; i < QuestsCount; ++i) { packet.ReadBit("Quest Icon Change", i); QuestTitleLength[i] = packet.ReadBits(9); } for (var i = 0; i < QuestsCount; i++) { packet.ReadEnum<QuestFlags2>("Quest Special Flags", TypeCode.UInt32, i); packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest Id", i); packet.ReadUInt32("Quest Level", i); packet.ReadUInt32("Quest Icon", i); packet.ReadEnum<QuestFlags>("Quest Flags", TypeCode.UInt32, i); packet.ReadWoWString("Quest Titles", QuestTitleLength[i], i); } packet.ReadXORByte(guid, 6); var ObjectGossip = new Gossip(); ObjectGossip.GossipOptions = new List<GossipOption>((int)OptionsCount); for (var i = 0; i < OptionsCount; ++i) { var gossipMenuOption = new GossipOption { RequiredMoney = packet.ReadUInt32("Message Box Required Money", i), OptionText = packet.ReadWoWString("Gossip Option Text", OptionsMessageLength[i], i), Index = packet.ReadUInt32("Gossip Option Index", i), OptionIcon = packet.ReadEnum<GossipOptionIcon>("Gossip Option Icon", TypeCode.Byte, i), BoxText = packet.ReadWoWString("Message Box Text", BoxMessageLength[i], i), Box = packet.ReadBoolean("Message Box Coded", i), // True if it has a password. }; ObjectGossip.GossipOptions.Add(gossipMenuOption); } packet.ReadXORByte(guid, 2); var GossipMenuTextId = packet.ReadUInt32("Gossip Menu Text Id"); packet.ReadXORByte(guid, 1); packet.ReadXORByte(guid, 5); var GossipMenuId = packet.ReadUInt32("Gossip Menu Id"); packet.ReadUInt32("Friendly Faction Id"); packet.ReadXORByte(guid, 4); packet.ReadXORByte(guid, 7); packet.ReadXORByte(guid, 3); packet.ReadXORByte(guid, 0); packet.WriteGuid("Object Guid", guid); var ObjectGuid = new Guid(BitConverter.ToUInt64(guid, 0)); ObjectGossip.ObjectEntry = ObjectGuid.GetEntry(); ObjectGossip.ObjectType = ObjectGuid.GetObjectType(); if (ObjectGuid.GetObjectType() == ObjectType.Unit) if (Storage.Objects.ContainsKey(ObjectGuid)) ((Unit)Storage.Objects[ObjectGuid].Item1).GossipId = GossipMenuId; Storage.Gossips.Add(Tuple.Create(GossipMenuId, GossipMenuTextId), ObjectGossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, (int)GossipMenuId, ObjectGuid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { var guidBytes = new byte[8]; packet.StartBitStream(guidBytes, 0, 1); var questgossips = packet.ReadBits("Amount of Quest gossips", 19); guidBytes[2] = packet.ReadBit(); var amountOfOptions = packet.ReadBits("Amount of Options", 20); var titleLen = new uint[questgossips]; for (var i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } guidBytes[3] = packet.ReadBit(); var optionTextLen = new uint[amountOfOptions]; var boxTextLen = new uint[amountOfOptions]; for (var i = 0; i < amountOfOptions; ++i) { boxTextLen[i] = packet.ReadBits(12); optionTextLen[i] = packet.ReadBits(12); } packet.StartBitStream(guidBytes, 5, 4, 6, 7); packet.ResetBitReader(); packet.ReadXORByte(guidBytes, 6); var gossip = new Gossip(); gossip.GossipOptions = new List<GossipOption>((int)amountOfOptions); for (var i = 0; i < amountOfOptions; ++i) { var gossipOption = new GossipOption { OptionText = packet.ReadWoWString("Text", optionTextLen[i], i), BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i), RequiredMoney = packet.ReadUInt32("Required money", i), OptionIcon = packet.ReadEnum<GossipOptionIcon>("Icon", TypeCode.Byte, i), Box = packet.ReadBoolean("Box", i), Index = packet.ReadUInt32("Index", i) }; gossip.GossipOptions.Add(gossipOption); } packet.ReadXORByte(guidBytes, 0); for (var i = 0; i < questgossips; i++) { packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i); packet.ReadWoWString("Title", titleLen[i], i); packet.ReadUInt32("Icon", i); packet.ReadEnum<QuestFlags2>("Flags 2", TypeCode.UInt32, i); packet.ReadInt32("Level", i); packet.ReadEntry<UInt32>(StoreNameType.Quest, "Quest ID", i); } var textId = packet.ReadUInt32("Text Id"); packet.ReadXORBytes(guidBytes, 4, 3); var menuId = packet.ReadUInt32("Menu Id"); packet.ReadUInt32("Friendship Faction"); packet.ReadXORBytes(guidBytes, 7, 1, 5, 2); var guid = packet.WriteGuid("GUID", guidBytes); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); if (guid.GetObjectType() == ObjectType.Unit) if (Storage.Objects.ContainsKey(guid)) ((Unit)Storage.Objects[guid].Item1).GossipId = menuId; if (Storage.Gossips.ContainsKey(Tuple.Create(menuId, textId))) { var oldGossipOptions = Storage.Gossips[Tuple.Create(menuId, textId)]; if (oldGossipOptions != null) { foreach (var gossipOptions in gossip.GossipOptions) oldGossipOptions.Item1.GossipOptions.Add(gossipOptions); } } else Storage.Gossips.Add(Tuple.Create(menuId, textId), gossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }