예제 #1
0
        static public bool RespawnAdd(Player Plr, ref List <string> Values)
        {
            Zone_Respawn Respawn = new Zone_Respawn();

            Respawn.PinX   = (UInt16)Plr.X;
            Respawn.PinY   = (UInt16)Plr.Y;
            Respawn.PinZ   = (UInt16)Plr.Z;
            Respawn.WorldO = Plr.Heading;
            Respawn.ZoneID = Plr.Zone.ZoneId;
            Respawn.Realm  = (byte)Plr.Realm;
            WorldMgr.Database.AddObject(Respawn);
            WorldMgr.LoadZone_Respawn();

            return(true);
        }
예제 #2
0
        static public bool RespawnRemove(Player Plr, ref List <string> Values)
        {
            int ID = GetInt(ref Values);

            Zone_Respawn Respawn = WorldMgr.Database.SelectObject <Zone_Respawn>("RespawnID=" + ID);

            if (Respawn != null)
            {
                WorldMgr.Database.DeleteObject(Respawn);
                WorldMgr.LoadZone_Respawn();
            }
            else
            {
                return(false);
            }

            return(true);
        }
예제 #3
0
        static public bool RespawnModify(Player Plr, ref List <string> Values)
        {
            int ID = GetInt(ref Values);

            Zone_Respawn Respawn = WorldMgr.Database.SelectObject <Zone_Respawn>("RespawnID=" + ID);

            if (Respawn == null)
            {
                return(false);
            }

            Respawn.PinX   = (UInt16)Plr.X;
            Respawn.PinY   = (UInt16)Plr.Y;
            Respawn.PinZ   = (UInt16)Plr.Z;
            Respawn.WorldO = Plr.Heading;
            Respawn.ZoneID = Plr.Zone.ZoneId;
            Respawn.Realm  = (byte)Plr.Realm;
            WorldMgr.Database.SaveObject(Respawn);
            WorldMgr.LoadZone_Respawn();

            return(true);
        }