예제 #1
0
        public void RespawnPlayer()
        {
            Zone_Respawn Respawn = WorldMgr.GetZoneRespawn(Zone.ZoneId, (byte)Realm, this);

            if (Respawn != null)
            {
                SafePinTeleport(Respawn.PinX, Respawn.PinY, Respawn.PinZ, Respawn.WorldO);
            }

            RezUnit();
        }
예제 #2
0
파일: Player.cs 프로젝트: uvbs/DoR
        public void RespawnPlayer()
        {
            if (!GetPlayer().IsDead)
            {
                return;
            }

            EvtInterface.RemoveEvent(AutomaticRespawnPlayer);
            EvtInterface.RemoveEvent(RespawnPlayer);

            Zone_Respawn Respawn = WorldMgr.GetZoneRespawn(Zone.ZoneId, (byte)Realm, this);

            if (Respawn != null)
            {
                SafePinTeleport(Respawn.PinX, Respawn.PinY, Respawn.PinZ, Respawn.WorldO);
            }

            RezUnit();
        }