예제 #1
0
 internal static void RegisterObject(GameObject T)
 {
     LoadedObjects.Add(T.ID, T);
     WorldChunk Chunk = ChunkManager.GetChunk(T.Location);
     Chunk.Insert(T);
     T.OnSpawn();
 }
예제 #2
0
 public void Insert(GameObject Object)
 {
     Objects.Add(Object);
 }