public void Ban(coGameConnection client) { MessageAll("MsgAdminForce", console.ColorEncode(@"\c2The Admin has banned %1."), client["playerName"]); if (!client.isAIControlled()) console.Call_Classname("BanList", "add", new[] {client["guid"], client.getAddress(), sGlobal["$Pref::Server::BanTime"]}); client.delete("You have been banned from this server"); }
public void GameConnectionLoadMission(coGameConnection client) { // Send over the information that will display the server info // when we learn it got there, we'll send the data blocks client["currentPhase"] = "0"; if (client.isAIControlled()) GameConnectionOnClientEnterGame(client); else { if (client.isObject()) console.commandToClient(client, "MissionStartPhase1", new[] {sGlobal["$missionSequence"], sGlobal["$Server::MissionFile"], sGlobal["MissionGroup.musicTrack"]}); console.print("*** Sending mission load to client: " + sGlobal["$Server::MissionFile"]); } }