public void ClientWantsGhostAlwaysRetry(coGameConnection client)
     {
     if (missionRunning)
         client.activateGhosting();
     }
        public void ServerCmdMissionStartPhase2Ack(coGameConnection client, string seq, coPlayerData playerDB)
            {
            // Make sure to ignore calls from a previous mission load
            if (seq != sGlobal["$missionSequence"] || !missionRunning)
                return;
            if (client["currentPhase"].AsDouble() != 1.5)
                return;

            client["currentPhase"] = "2";
            // Set the player datablock choice

            client["playerDB"] = playerDB;

            // Update mod paths, this needs to get there before the objects.
            client.transmitPaths();

            // Start ghosting objects to the client
            client.activateGhosting();
            }