/// <summary> /// /// </summary> /// <param name="_testo"></param> /// <returns></returns> public override bool Equals(object _testo) { Point3F _test = (Point3F)_testo; return((x == _test.x) && (y == _test.y) && (z == _test.z)); }
/// <summary> /// Constructor /// </summary> /// <param name="axis"></param> /// <param name="angle"></param> public AngAxisF(Point3F axis, float angle) { _mAngle = angle; }
/// <summary> /// /// </summary> /// <returns></returns> public Point3F copy() { Point3F t = new Point3F(x, y, z); //, axis_x, axis_y, axis_z, angle); return(t); }
/// <summary> /// /// </summary> /// <param name="p1"></param> /// <param name="p2"></param> /// <returns></returns> public static float vectorDot(TransformF p1, Point3F p2) { return(p1.mPositionX * p2.x + p1.mPositionY * p2.y + p1.mPositionZ * p2.z); }
/// <summary> /// /// </summary> /// <param name="c"></param> public void convolve(Point3F c) { x *= c.x; y *= c.y; z *= c.z; }
/// <summary> /// /// </summary> /// <param name="c"></param> public void convolveInverse(Point3F c) { x /= c.x; y /= c.y; z /= c.z; }
/// <summary> /// /// </summary> /// <param name="velocity"></param> /// <returns></returns> public float vectorDot(Point3F velocity) { return(vectorDot(this, velocity)); }
/// <summary> /// /// </summary> /// <param name="compare"></param> /// <param name="epsilon"></param> /// <returns></returns> public bool equal(Point3F compare, double epsilon) { return((Math.Abs(x - compare.x) < epsilon) && (Math.Abs(y - compare.y) < epsilon) && (Math.Abs(z - compare.z) < epsilon)); }
/// <summary> /// /// </summary> /// <param name="p1"></param> /// <param name="p2"></param> /// <returns></returns> public static float vectorDot(Point3F p1, Point3F p2) { return(p1.x * p2.x + p1.y * p2.y + p1.z * p2.z); }
/// <summary> /// /// </summary> /// <param name="point"></param> /// <param name="scalar"></param> /// <returns></returns> public static Point3F vectorScale(Point3F point, float scalar) { return(point * scalar); }
/// <summary> /// /// </summary> /// <param name="_test"></param> public void SetMax(Point3F _test) { x = (_test.x > x) ? _test.x : x; y = (_test.y > y) ? _test.y : y; z = (_test.z > z) ? _test.z : z; }
/// <summary> /// /// </summary> /// <param name="_test"></param> public void SetMin(Point3F _test) { x = (_test.x < x) ? _test.x : x; y = (_test.y < y) ? _test.y : y; z = (_test.z < z) ? _test.z : z; }
/// <summary> /// /// </summary> /// <param name="p"></param> public Point3F(Point3F p) { x = p.x; y = p.y; z = p.z; }