void gr_Tapped(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.TappedEventArgs args) { #if (DEBUG) System.Diagnostics.Debug.WriteLine("gr_Tapped"); #endif var data = DataContext as ProgressViewModel; data.Tap(); }
private void OnGestureRecognizerTapped(object sender, Windows.UI.Input.TappedEventArgs e) { var progressButton = sender as ProgressButton; if (progressButton.State == ProgressState.Idle) { progressButton.State = ProgressState.Completed; } else { progressButton.State = ProgressState.Idle; } }
// These virtual voids allow any object that extends GameObject to respond to tapped and manipulation events public virtual void Tapped(GestureRecognizer sender, TappedEventArgs args) { }
public void Tapped(GestureRecognizer sender, TappedEventArgs args) { physics.Tapped(sender, args); }
public void Tapped(GestureRecognizer sender, TappedEventArgs args) { // Pass Manipulation events to the game objects. foreach (var obj in gameObjects) { obj.Tapped(sender, args); } }
private void Tapped(GestureRecognizer sender, TappedEventArgs args) { if (this.Command != null && this.Command.CanExecute(this.CommandParameter)) { this.Command.Execute(this.CommandParameter); } }
public override void Tapped(GestureRecognizer sender, TappedEventArgs args) { fire(); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="args"></param> void OnTapped(GestureRecognizer sender, TappedEventArgs args) { }
// Pouncing public override void Tapped(GestureRecognizer sender, TappedEventArgs args) { if (game.gameState == GameController.GameState.Started) { isShooting = true; touched = true; updateTargetPosition((float)args.Position.X, (float)args.Position.Y); } }
void OnTapped( GestureRecognizer sender, TappedEventArgs args) { if (args.TapCount > 1) { Point pos = ToDeviceCoordinate( args.Position); _renderer.CheckDisplaySelection( (float)pos.X, (float)pos.Y); } }
void OnTapped(object sender, TappedEventArgs e) { if (this.element is Shape) { UpdateFillColor(this.element as Shape); } }
private void GrOnTapped(GestureRecognizer sender, TappedEventArgs args) { }
private void GestureRecognizer_Tapped(GestureRecognizer sender, TappedEventArgs args) { TxtGestureNotes.Text = "Tap gesture recognized"; }
/// <summary> /// Initiate event upon recieving a tap input. /// </summary> /// <param name="sender"></param> /// <param name="args"></param> public void Tapped(GestureRecognizer sender, TappedEventArgs args) { player.Tapped(sender, args); //Only the player can react to taps }
public override void Tapped(GestureRecognizer sender, TappedEventArgs args) { if (args.TapCount == 2) { chargeTimer = 10; } }
/// <summary> /// Initiate event upon recieving a tap input. /// </summary> /// <param name="sender"></param> /// <param name="args"></param> public override void Tapped(GestureRecognizer sender, TappedEventArgs args) { fire(new Vector2((float)args.Position.X, (float)args.Position.Y)); }