Inheritance: ITappedEventArgs
        void gr_Tapped(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.TappedEventArgs args)
        {
#if (DEBUG)
            System.Diagnostics.Debug.WriteLine("gr_Tapped");
#endif

            var data = DataContext as ProgressViewModel;
            data.Tap();
        }
        private void OnGestureRecognizerTapped(object sender, Windows.UI.Input.TappedEventArgs e)
        {
            var progressButton = sender as ProgressButton;

            if (progressButton.State == ProgressState.Idle)
            {
                progressButton.State = ProgressState.Completed;
            }
            else
            {
                progressButton.State = ProgressState.Idle;
            }
        }
Beispiel #3
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 // These virtual voids allow any object that extends GameObject to respond to tapped and manipulation events
 public virtual void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
 }
 public void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     physics.Tapped(sender, args);
 }
Beispiel #5
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 public void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     // Pass Manipulation events to the game objects.
     foreach (var obj in gameObjects)
     {
         obj.Tapped(sender, args);
     }
 }
 private void Tapped(GestureRecognizer sender, TappedEventArgs args) {
     if (this.Command != null && this.Command.CanExecute(this.CommandParameter)) {
         this.Command.Execute(this.CommandParameter);
     }
 }
 public override void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     fire();
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 void OnTapped(GestureRecognizer sender, TappedEventArgs args)
 {
 }
Beispiel #9
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 // Pouncing
 public override void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     if (game.gameState == GameController.GameState.Started)
     {
         isShooting = true;
         touched = true;
         updateTargetPosition((float)args.Position.X, (float)args.Position.Y);
     }
 }
        void OnTapped(
            GestureRecognizer sender,
            TappedEventArgs args)
        {
            if (args.TapCount > 1)
            {
                Point pos = ToDeviceCoordinate(
                    args.Position);

                 _renderer.CheckDisplaySelection(
                    (float)pos.X,
                    (float)pos.Y);
            }
        }
Beispiel #11
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 void OnTapped(object sender, TappedEventArgs e)
 {
     if (this.element is Shape) { UpdateFillColor(this.element as Shape); }
 }
 private void GrOnTapped(GestureRecognizer sender, TappedEventArgs args)
 {
 }
 private void GestureRecognizer_Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     TxtGestureNotes.Text = "Tap gesture recognized";
 }
Beispiel #14
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 /// <summary>
 /// Initiate event upon recieving a tap input.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 public void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     player.Tapped(sender, args); //Only the player can react to taps
 }
Beispiel #15
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 public override void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     if (args.TapCount == 2) { chargeTimer = 10; }
 }
Beispiel #16
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 /// <summary>
 /// Initiate event upon recieving a tap input.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 public override void Tapped(GestureRecognizer sender, TappedEventArgs args)
 {
     fire(new Vector2((float)args.Position.X, (float)args.Position.Y));
 }