// When a manipulation that's a result of inertia begins, change the color of the // the object to reflect that inertia has taken over void OnManipulationInertiaStarting(object sender, ManipulationInertiaStartingEventArgs e) { Border b = element as Border; b.Background = new SolidColorBrush(Windows.UI.Colors.RoyalBlue); }
void gr_ManipulationInertiaStarting(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationInertiaStartingEventArgs args) { #if (DEBUG) System.Diagnostics.Debug.WriteLine("gr_ManipulationInertiaStarting"); #endif }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="args"></param> void OnManipulationInertiaStarting(GestureRecognizer sender, ManipulationInertiaStartingEventArgs args) { }