예제 #1
0
        private Matrix4 _viewProjMatrix; //ToDo: Not a good solution.

        public override void Initialize()
        {
            Instance = this;
            _renderList = new List<IRenderable>();
            CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl");
            CreateShaderFromFile("j3d", "shaders/j3d_vs.glsl", "shaders/j3d_fs.glsl");
        }
예제 #2
0
        private Matrix4 _viewProjMatrix; //ToDo: Not a good solution.

        public override void Initialize()
        {
            Instance    = this;
            _renderList = new List <IRenderable>();
            CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl");
            CreateShaderFromFile("j3d", "shaders/j3d_vs.glsl", "shaders/j3d_fs.glsl");
        }