private Matrix4 _viewProjMatrix; //ToDo: Not a good solution. public override void Initialize() { Instance = this; _renderList = new List<IRenderable>(); CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl"); CreateShaderFromFile("j3d", "shaders/j3d_vs.glsl", "shaders/j3d_fs.glsl"); }
private Matrix4 _viewProjMatrix; //ToDo: Not a good solution. public override void Initialize() { Instance = this; _renderList = new List <IRenderable>(); CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl"); CreateShaderFromFile("j3d", "shaders/j3d_vs.glsl", "shaders/j3d_fs.glsl"); }