public WActorEditor(WWorld world) { m_world = world; m_selectionList = new BindingList <WActorNode>(); m_transformGizmo = new WTransformGizmo(m_world); SelectedObjects = new WEditorSelectionAggregate(m_selectionList); }
public WActorEditor(WWorld world) { m_world = world; m_transformGizmo = new WTransformGizmo(m_world); EditorSelection = new Selection(m_world, this); EditorSelection.OnSelectionChanged += OnSelectionChanged; }
public WActorEditor(WWorld world) { m_world = world; m_transformGizmo = new WTransformGizmo(m_world); EditorSelection = new Selection(m_world, this); EditorSelection.OnSelectionChanged += OnSelectionChanged; DetailsViewModel = new WDetailsViewViewModel(); }