コード例 #1
0
 public WActorEditor(WWorld world)
 {
     m_world          = world;
     m_selectionList  = new BindingList <WActorNode>();
     m_transformGizmo = new WTransformGizmo(m_world);
     SelectedObjects  = new WEditorSelectionAggregate(m_selectionList);
 }
コード例 #2
0
        public WActorEditor(WWorld world)
        {
            m_world          = world;
            m_transformGizmo = new WTransformGizmo(m_world);

            EditorSelection = new Selection(m_world, this);
            EditorSelection.OnSelectionChanged += OnSelectionChanged;
        }
コード例 #3
0
ファイル: ActorEditor.cs プロジェクト: Hengle/Winditor
        public WActorEditor(WWorld world)
        {
            m_world          = world;
            m_transformGizmo = new WTransformGizmo(m_world);

            EditorSelection = new Selection(m_world, this);
            EditorSelection.OnSelectionChanged += OnSelectionChanged;

            DetailsViewModel = new WDetailsViewViewModel();
        }