private void btnLoadCalibration_Click(object sender, EventArgs e) { if (lstCalibrations.SelectedIndex != -1) { CameraConfig thisConfig = new CameraConfig(Directory.GetCurrentDirectory() + "\\Calibrations\\" + CalibrationPaths[lstCalibrations.SelectedIndex] + "\\bundle\\bundle.out", "Bundler"); spinningTriangleControl.cameraConfig = thisConfig; spinningTriangleControl.Focus(); spinningTriangleControl.WebCamsEye.Clear(); spinningTriangleControl.WebCamsEye.AddRange(lWebCams); trkIntersectionThreshold.Value = (int)Math.Round(spinningTriangleControl.IntersectionThreshold * 1000); trkClusterThreshold.Value = (int)Math.Round(spinningTriangleControl.ClusterThreshold * 1000); } }
private void button2_Click(object sender, EventArgs e) { //FilterInfoCollection videoDevices = new FilterInfoCollection(FilterCategory.VideoInputDevice); //for (int i = 0; i < videoDevices.Count; i++) //{ // if (videoDevices[i] != null) // { // WebCam thisWebCam = new WebCam(videoDevices[i].MonikerString); // spinningTriangleControl.WebCams.Add(thisWebCam); // } //} CameraConfig thisConfig = new CameraConfig(txtConfigFile.Text, "Bundler"); spinningTriangleControl.cameraConfig = thisConfig; spinningTriangleControl.Focus(); spinningTriangleControl.WebCamsEye.AddRange(lWebCams); List <string> myString = new List <string>(); for (int i = 0; i < lWebCams.Count; i++) { myString.Add(i.ToString()); } var result = from a in myString from b in myString from c in myString where a != b && b != c && a != c select a + "," + b + "," + c; CamPermutations = result.ToList(); List <int> temp = CamPermutations[camPerm % lWebCams.Count].Split(',').Select(x => int.Parse(x)).ToList(); spinningTriangleControl.WebCamPermute = temp; //camPerm++; }
private void drawPoints(CameraConfig thisCamera) { for (int i = 0; i < thisCamera.modelPoints.points.Count; i++) { Vector3 pointTranslationVector = new Vector3(thisCamera.modelPoints.points[i].X, thisCamera.modelPoints.points[i].Y, thisCamera.modelPoints.points[i].Z); // Set transform matrices. float aspect = GraphicsDevice.Viewport.AspectRatio; effect.World = Matrix.Identity * Matrix.CreateScale(cameraModelScaling * 0.4f); effect.World = effect.World * Matrix.CreateTranslation(pointTranslationVector) * Matrix.CreateTranslation(viewTranslationVector); //effect.World = effect.World * Matrix.CreateFromYawPitchRoll(yaw * dragSensitivity, pitch * dragSensitivity, roll * dragSensitivity); //effect.World = effect.World * Matrix.CreateScale(globalScaling); effect.View = Matrix.CreateFromYawPitchRoll(yaw * dragSensitivity, pitch * dragSensitivity, roll * dragSensitivity) * Matrix.CreateLookAt(new Vector3(0, 0, -5 * globalScaling), Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(1, aspect, 0.01f, 100); // Set renderstates. GraphicsDevice.RasterizerState = RasterizerState.CullNone; // Draw the triangle. effect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, Vertices, 0, 1); } }
private void button2_Click(object sender, EventArgs e) { //FilterInfoCollection videoDevices = new FilterInfoCollection(FilterCategory.VideoInputDevice); //for (int i = 0; i < videoDevices.Count; i++) //{ // if (videoDevices[i] != null) // { // WebCam thisWebCam = new WebCam(videoDevices[i].MonikerString); // spinningTriangleControl.WebCams.Add(thisWebCam); // } //} CameraConfig thisConfig = new CameraConfig(txtConfigFile.Text, "Bundler"); spinningTriangleControl.cameraConfig = thisConfig; spinningTriangleControl.Focus(); spinningTriangleControl.WebCamsEye.AddRange(lWebCams); List<string> myString = new List<string>(); for (int i = 0; i < lWebCams.Count; i++) { myString.Add(i.ToString()); } var result = from a in myString from b in myString from c in myString where a != b && b!=c && a!=c select a + "," + b + "," + c; CamPermutations = result.ToList(); List<int> temp = CamPermutations[camPerm % lWebCams.Count].Split(',').Select(x => int.Parse(x)).ToList(); spinningTriangleControl.WebCamPermute = temp; //camPerm++; }
private void btnImport_Click(object sender, System.EventArgs e) { CameraConfig thisConfig = new CameraConfig(txtConfigFile.Text, "Bundler"); spinningTriangleControl.cameraConfig = thisConfig; spinningTriangleControl.Focus(); }