public override void LoadContent() { terrain = ActorContext.Content.Load<CubeTerrain>(terrainAssetName); Model = terrain.Model; base.LoadContent(); }
public override void LoadContent() { base.LoadContent(); cubeTerrain = RuntimeContent.LoadContent(ContentManager) as CubeTerrain; if (cubeTerrain != null) { Model = cubeTerrain.Model; } }
public override void UnloadContent() { cubeTerrain = null; base.UnloadContent(); }