public override void LoadContent()
        {
            terrain = ActorContext.Content.Load<CubeTerrain>(terrainAssetName);
            Model = terrain.Model;

            base.LoadContent();
        }
        public override void LoadContent()
        {
            base.LoadContent();

            cubeTerrain = RuntimeContent.LoadContent(ContentManager) as CubeTerrain;
            if (cubeTerrain != null)
            {
                Model = cubeTerrain.Model;
            }
        }
        public override void UnloadContent()
        {
            cubeTerrain = null;

            base.UnloadContent();
        }