private void detach_PLAYER_GAME_DEFENSEs(PLAYER_GAME_DEFENSE entity) { this.SendPropertyChanging(); entity.GAME1 = null; }
partial void DeletePLAYER_GAME_DEFENSE(PLAYER_GAME_DEFENSE instance);
partial void InsertPLAYER_GAME_DEFENSE(PLAYER_GAME_DEFENSE instance);
partial void UpdatePLAYER_GAME_DEFENSE(PLAYER_GAME_DEFENSE instance);
private void attach_PLAYER_GAME_DEFENSEs(PLAYER_GAME_DEFENSE entity) { this.SendPropertyChanging(); entity.PLAYER1 = this; }