/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <returns></returns> public IScene CreateScene(ISimulationDataStore dataStore, RegionInfo regionInfo) { AgentCircuitManager circuitManager = new AgentCircuitManager(); List<IClientNetworkServer> clientServers = WhiteCoreModuleLoader.PickupModules<IClientNetworkServer>(); List<IClientNetworkServer> allClientServers = new List<IClientNetworkServer>(); foreach (IClientNetworkServer clientServer in clientServers) { clientServer.Initialise((uint)regionInfo.RegionPort, m_configSource, circuitManager); allClientServers.Add(clientServer); } Scene scene = new Scene(); scene.AddModuleInterfaces(m_simBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, dataStore, circuitManager, allClientServers); return scene; }
/// <summary> /// Handles the default inventory save. /// </summary> /// <param name="scene">Scene.</param> /// <param name="cmd">Cmd.</param> private void HandleDefInvSave( IScene scene, string[] cmd ) { if (!m_enabled) return; if (m_busy) return; string fileName = IARName; // optional filename int el = cmd.Length; if (el >= 4) { fileName = cmd[3]; // some file sanity checks string extension = Path.GetExtension (fileName); if (extension == string.Empty) { fileName = fileName + ".iar"; } } string fileDir = Path.GetDirectoryName (fileName); if (fileDir == "") { fileDir = "./DefaultInventory"; fileName = fileDir + '/' + fileName; } if (!Directory.Exists (fileDir)) { MainConsole.Instance.Info ("[LIBDEF]: The folder specified, '" + fileDir + "' does not exist!"); return; } // don't try and write to an existing file if (File.Exists (fileName)) { if (MainConsole.Instance.Prompt ("[LIBDEF]: The inventory file '" + fileName + "' exists. Overwrite?", "yes") != "yes") return; File.Delete (fileName); } // good to go... do it... m_busy = true; m_service = m_registry.RequestModuleInterface<ILibraryService>(); RegionInfo regInfo = new RegionInfo(); IScene m_MockScene = null; //Make the scene for the IAR loader if (m_registry is IScene) m_MockScene = (IScene)m_registry; else { m_MockScene = new Scene(); m_MockScene.Initialize(regInfo); m_MockScene.AddModuleInterfaces(m_registry.GetInterfaces()); } UserAccount uinfo = m_MockScene.UserAccountService.GetUserAccount(null, m_service.LibraryOwner); //Make the user account for the default IAR if (uinfo == null) { uinfo = new UserAccount(m_service.LibraryOwner); uinfo.Name = m_service.LibraryOwnerName; m_MockScene.InventoryService.CreateUserInventory(m_service.LibraryOwner, false); } List<AssetBase> assets = new List<AssetBase> (); if (m_MockScene.InventoryService != null) { //Add the folders to the user's inventory InventoryCollection i = m_MockScene.InventoryService.GetFolderContent (m_service.LibraryOwner, UUID.Zero); if (i != null) { foreach (InventoryItemBase item in i.Items) { AssetBase asset = m_MockScene.RequestModuleInterface<IAssetService> ().Get (item.AssetID.ToString ()); if (asset != null) assets.Add (asset); } } } InventoryFolderBase rootFolder = null; List<InventoryFolderBase> rootFolders = m_MockScene.InventoryService.GetRootFolders (m_service.LibraryOwner); foreach (InventoryFolderBase folder in rootFolders) { if (folder.Name == "My Inventory") continue; rootFolder = folder; break; } if (rootFolder != null) { //Save the IAR of the default assets MainConsole.Instance.Info ("[LIBDEF]: Saving default inventory to " + fileName); InventoryArchiveWriteRequest write = new InventoryArchiveWriteRequest (Guid.NewGuid (), null, m_MockScene, uinfo, "/", new GZipStream (new FileStream (fileName, FileMode.Create), CompressionMode.Compress), true, rootFolder, assets); write.Execute (); } m_busy = false; }
/// <summary> /// Use the asset set information at path to load assets /// </summary> /// <param name="iarFileName"></param> protected void LoadLibraries(string iarFileName) { RegionInfo regInfo = new RegionInfo(); IScene m_MockScene = null; //Make the scene for the IAR loader if (m_registry is IScene) m_MockScene = (IScene) m_registry; else { m_MockScene = new Scene(); m_MockScene.Initialize(regInfo); m_MockScene.AddModuleInterfaces(m_registry.GetInterfaces()); } UserAccount uinfo = m_MockScene.UserAccountService.GetUserAccount(null, m_service.LibraryOwner); //Make the user account for the default IAR if (uinfo == null) { MainConsole.Instance.Warn("Creating user " + m_service.LibraryOwnerName); m_MockScene.UserAccountService.CreateUser(m_service.LibraryOwner, UUID.Zero, m_service.LibraryOwnerName, "", ""); uinfo = m_MockScene.UserAccountService.GetUserAccount(null, m_service.LibraryOwner); m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); } if (m_MockScene.InventoryService.GetRootFolder(m_service.LibraryOwner) == null) m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); List<InventoryFolderBase> rootFolders = m_MockScene.InventoryService.GetFolderFolders(uinfo.PrincipalID, UUID.Zero); bool alreadyExists = rootFolders.Any(folder => folder.Name == iarFileName); if (alreadyExists) { MainConsole.Instance.InfoFormat("[LIBRARY INVENTORY]: Found previously loaded iar file {0}, ignoring.", iarFileName); return; } MainConsole.Instance.InfoFormat("[LIBRARY INVENTORY]: Loading iar file {0}", iarFileName); InventoryFolderBase rootFolder = m_MockScene.InventoryService.GetRootFolder(uinfo.PrincipalID); if (null == rootFolder) { //We need to create the root folder, otherwise the IAR freaks m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); } InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false, m_service.LibraryOwner); try { archread.ReplaceAssets = true; //Replace any old assets List<InventoryNodeBase> nodes = new List<InventoryNodeBase>(archread.Execute(true)); if (nodes.Count == 0) return; InventoryFolderBase f = (InventoryFolderBase) nodes[0]; UUID IARRootID = f.ID; TraverseFolders(IARRootID, m_MockScene); FixParent(IARRootID, m_MockScene, m_service.LibraryRootFolderID); f.Name = iarFileName; f.ParentID = UUID.Zero; f.ID = m_service.LibraryRootFolderID; f.Type = (int) AssetType.RootFolder; f.Version = 1; m_MockScene.InventoryService.UpdateFolder(f); } catch (Exception e) { MainConsole.Instance.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.StackTrace); } finally { archread.Close(); } }