public static void trenchDialog1(Whale Player) { Enemies enemy = Enemies.EnemyGenerator(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYou exit your ship", "dialog"); Fastwrite("\nI've been waiting for you ", "enemy"); Typewrite($"{Player.Name}.", "self"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nLundphin", "enemy"); Fastwrite("It's over! I'm here to stop you once and for all!", "self"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Fastwrite("\nIn your dreams ", "enemy"); Typewrite($"{Player.Name}!", "self"); Fastwrite("\nIt is I who will be stopping you!", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); enemy = new Enemies("Dolf Lundfin", CharClass.fighter, 40, 5, 9, 10); Combat.EndBattle(Player, enemy); }
public static void BlubbernotDialog(Whale Player) { Player.currentPlanet = Blubbernot; Enemies enemy = Enemies.EnemyGenerator(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYour ship lands on ", "dialog"); Typewrite("Blubbernot-6.", "location"); Typewrite("\nNO MORE MESSING AROUND", "self"); Fastwrite(" LUNDPHIN,", "enemy"); Typewrite(" I'M FINISHING YOU THIS TIME!", "self"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYou exit your ship and immediately charge into the city ", "dialog"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Fastwrite("\nLundfin!", "enemy"); Typewrite(" come out here and face me like a man!", "self"); Typewrite("\nYou here a dolphin cackle.", "dialog"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nPeople of ", "enemy"); Typewrite("Blubbernot-6!", "location"); Typewrite("Your \"hero\" has arrived!", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYou see ", "dialog"); Fastwrite("Dolph Lunphin", "enemy"); Typewrite(" float down from the top of a building on his hover board.", "dialog"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nI'd love to stick around and chat but I've got one last", "enemy"); Fastwrite(" Henchmen", "yellow"); Typewrite(" to do that for me.", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("It was nice knowing you, ", "enemy"); Typewrite($"{Player.Name}!", "self"); Fastwrite($"\n{enemy.Name}, ", "yellow"); Fastwrite("FINISH HIM ONCE AND FOR ALL!", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Combat.Battle(Player, enemy); }
public static void BlowholiaDialog(Whale Player) { Player.currentPlanet = Blowholia; ConsoleInterface.HUD(Player); Enemies enemy = Enemies.EnemyGenerator(); Fastwrite("\nYour ship comes to a halt on the outskirts of Blowholia's capital city: ", "dialog"); Typewrite("Pier-182", "location"); Typewrite("\nTime to get some answers.", "self"); Fastwrite("\n\"Arrived: Blowholia Prime\"", "friend"); Typewrite(" the ships AI says over the inter-com.", "dialog"); Fastwrite("\n\"Population: 5\"", "friend"); Typewrite("\n 5!? How can that be?", "self"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Fastwrite("\nYou quickly exit your ship and gaze upon the ruins of ", "dialog"); Typewrite("Pier-182.", "location"); Typewrite("\nWhat happened here?", "self"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Fastwrite("\nAll of a sudden, you hear the cackle of a dolphin!", "dialog"); Typewrite("\nOut of the fog steps the notorious", "dialog"); Fastwrite(" Dolph Lundphin!", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nLundphin! ", "enemy"); Fastwrite("I should've known this was your doing!", "self"); Typewrite("\nLundphin: You've made a big mistake comming back here, ", "enemy"); Typewrite($"{Player.Name}!", "self"); Fastwrite("\nMy cronies will rip you to sheds!", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nNow you're going to die by the hand of my minion, ", "enemy"); Fastwrite($"{enemy.Name}!", "yellow"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Combat.Battle(Player, enemy); }
public static void CoraltonDialog(Whale Player) { Player.currentPlanet = Coralton; Enemies enemy = Enemies.EnemyGenerator(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYour ship lands on ", "dialog"); Typewrite("Coralton.", "location"); Typewrite("\n I wonder where ", "self"); Fastwrite("Lundphin's,", "enemy"); Typewrite(" run off to this time.", "self"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYou exit your ship and see Coraltonians fleeing the City", "dialog"); Fastwrite("\nLundfin!", "enemy"); Typewrite(" Theres no doubt in my mind!", "self"); Typewrite("\nYou charge into the city of ", "dialog"); Typewrite("Coraltundon.", "location"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYou see ", "dialog"); Fastwrite("Dolph Lunphin", "enemy"); Typewrite(" and his ", "dialog"); Fastwrite("Henchmen", "yellow"); Typewrite(" destroying everything in sight.", "dialog"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Fastwrite("\nALRIGHT ", "self"); Fastwrite("LUNPHIN!", "enemy"); Typewrite("\nLundphin: It's about time you showed up, ", "enemy"); Typewrite($"{Player.Name}!", "self"); Fastwrite($"\n{enemy.Name}, ", "yellow"); Fastwrite("MAKE HIM WISH HE WAS NEVER BORN!", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Combat.Battle(Player, enemy); }
public static void AtlantisDialog(Whale Player) { Player.currentPlanet = Atlantis; Enemies enemy = Enemies.EnemyGenerator(); ConsoleInterface.HUD(Player); Typewrite("\nYour ship lands on ", "dialog"); Typewrite("Atlantis.", "location"); Typewrite("\n Alright ", "self"); Fastwrite("Lundphin,", "enemy"); Typewrite(" lets see what you've got next,", "self"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nAs you exit the ship you can hear the sounds of screaming Atlanteans", "dialog"); Fastwrite("\nLundfin!", "enemy"); Typewrite(" I've got to stop him!", "self"); Typewrite("\nYou charge into the city of ", "dialog"); Typewrite("Atlantis.", "location"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Typewrite("\nYou see ", "dialog"); Fastwrite("Dolph Lunphin", "enemy"); Typewrite(" and his ", "dialog"); Fastwrite("Henchmen", "yellow"); Typewrite(" attacking civilian Atlanteans.", "dialog"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Fastwrite("\nENOUGH ", "self"); Fastwrite("LUNPHIN!", "enemy"); Typewrite("\nLundphin: Come back for more, ", "enemy"); Typewrite($"{Player.Name}?", "self"); Fastwrite($"\n{enemy.Name}, ", "yellow"); Fastwrite("DESTROY HIM!", "enemy"); Console.WriteLine("\nPress Space to continue."); Console.ReadKey(); Console.Clear(); ConsoleInterface.HUD(Player); Combat.Battle(Player, enemy); }