Exemple #1
0
        public static void trenchDialog1(Whale Player)
        {
            Enemies enemy = Enemies.EnemyGenerator();

            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou exit your ship", "dialog");
            Fastwrite("\nI've been waiting for you ", "enemy");
            Typewrite($"{Player.Name}.", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nLundphin", "enemy");
            Fastwrite("It's over! I'm here to stop you once and for all!", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nIn your dreams ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite("\nIt is I who will be stopping you!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);

            enemy = new Enemies("Dolf Lundfin", CharClass.fighter, 40, 5, 9, 10);

            Combat.EndBattle(Player, enemy);
        }
Exemple #2
0
        public static void BlubbernotDialog(Whale Player)
        {
            Player.currentPlanet = Blubbernot;
            Enemies enemy = Enemies.EnemyGenerator();

            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYour ship lands on ", "dialog");
            Typewrite("Blubbernot-6.", "location");
            Typewrite("\nNO MORE MESSING AROUND", "self");
            Fastwrite(" LUNDPHIN,", "enemy");
            Typewrite(" I'M FINISHING YOU THIS TIME!", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou exit your ship and immediately charge into the city ", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nLundfin!", "enemy");
            Typewrite(" come out here and face me like a man!", "self");
            Typewrite("\nYou here a dolphin cackle.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nPeople of ", "enemy");
            Typewrite("Blubbernot-6!", "location");
            Typewrite("Your \"hero\" has arrived!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou see ", "dialog");
            Fastwrite("Dolph Lunphin", "enemy");
            Typewrite(" float down from the top of a building on his hover board.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nI'd love to stick around and chat but I've got one last", "enemy");
            Fastwrite(" Henchmen", "yellow");
            Typewrite(" to do that for me.", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("It was nice knowing you, ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite($"\n{enemy.Name}, ", "yellow");
            Fastwrite("FINISH HIM ONCE AND FOR ALL!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }
Exemple #3
0
        public static void BlowholiaDialog(Whale Player)
        {
            Player.currentPlanet = Blowholia;
            ConsoleInterface.HUD(Player);
            Enemies enemy = Enemies.EnemyGenerator();

            Fastwrite("\nYour ship comes to a halt on the outskirts of Blowholia's capital city: ", "dialog");
            Typewrite("Pier-182", "location");
            Typewrite("\nTime to get some answers.", "self");
            Fastwrite("\n\"Arrived: Blowholia Prime\"", "friend");
            Typewrite(" the ships AI says over the inter-com.", "dialog");
            Fastwrite("\n\"Population: 5\"", "friend");
            Typewrite("\n 5!? How can that be?", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nYou quickly exit your ship and gaze upon the ruins of ", "dialog");
            Typewrite("Pier-182.", "location");
            Typewrite("\nWhat happened here?", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nAll of a sudden, you hear the cackle of a dolphin!", "dialog");
            Typewrite("\nOut of the fog steps the notorious", "dialog");
            Fastwrite(" Dolph Lundphin!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nLundphin! ", "enemy");
            Fastwrite("I should've known this was your doing!", "self");
            Typewrite("\nLundphin: You've made a big mistake comming back here, ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite("\nMy cronies will rip you to sheds!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nNow you're going to die by the hand of my minion, ", "enemy");
            Fastwrite($"{enemy.Name}!", "yellow");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }
Exemple #4
0
        public static void CoraltonDialog(Whale Player)
        {
            Player.currentPlanet = Coralton;
            Enemies enemy = Enemies.EnemyGenerator();

            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYour ship lands on ", "dialog");
            Typewrite("Coralton.", "location");
            Typewrite("\n I wonder where ", "self");
            Fastwrite("Lundphin's,", "enemy");
            Typewrite(" run off to this time.", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou exit your ship and see Coraltonians fleeing the City", "dialog");
            Fastwrite("\nLundfin!", "enemy");
            Typewrite(" Theres no doubt in my mind!", "self");
            Typewrite("\nYou charge into the city of ", "dialog");
            Typewrite("Coraltundon.", "location");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou see ", "dialog");
            Fastwrite("Dolph Lunphin", "enemy");
            Typewrite(" and his ", "dialog");
            Fastwrite("Henchmen", "yellow");
            Typewrite(" destroying everything in sight.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nALRIGHT ", "self");
            Fastwrite("LUNPHIN!", "enemy");
            Typewrite("\nLundphin: It's about time you showed up, ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite($"\n{enemy.Name}, ", "yellow");
            Fastwrite("MAKE HIM WISH HE WAS NEVER BORN!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }
Exemple #5
0
        public static void AtlantisDialog(Whale Player)
        {
            Player.currentPlanet = Atlantis;
            Enemies enemy = Enemies.EnemyGenerator();

            ConsoleInterface.HUD(Player);
            Typewrite("\nYour ship lands on ", "dialog");
            Typewrite("Atlantis.", "location");
            Typewrite("\n Alright ", "self");
            Fastwrite("Lundphin,", "enemy");
            Typewrite(" lets see what you've got next,", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nAs you exit the ship you can hear the sounds of screaming Atlanteans", "dialog");
            Fastwrite("\nLundfin!", "enemy");
            Typewrite(" I've got to stop him!", "self");
            Typewrite("\nYou charge into the city of ", "dialog");
            Typewrite("Atlantis.", "location");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou see ", "dialog");
            Fastwrite("Dolph Lunphin", "enemy");
            Typewrite(" and his ", "dialog");
            Fastwrite("Henchmen", "yellow");
            Typewrite(" attacking civilian Atlanteans.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nENOUGH ", "self");
            Fastwrite("LUNPHIN!", "enemy");
            Typewrite("\nLundphin: Come back for more, ", "enemy");
            Typewrite($"{Player.Name}?", "self");
            Fastwrite($"\n{enemy.Name}, ", "yellow");
            Fastwrite("DESTROY HIM!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }