public override void StartTimeline() { this.SourcePosition = base.AffectedObject.transform.position; this.SourceRotation = base.AffectedObject.transform.rotation; this.SmoothedQuaternion = new LerpedQuaternion(base.AffectedObject.rotation); this.BuildShake(); }
public override void StartTimeline() { SourcePosition = AffectedObject.transform.position; SourceRotation = AffectedObject.transform.rotation; SmoothedQuaternion = new LerpedQuaternion(AffectedObject.rotation); BuildShake(); }