public override void StartTimeline()
 {
     this.SourcePosition     = base.AffectedObject.transform.position;
     this.SourceRotation     = base.AffectedObject.transform.rotation;
     this.SmoothedQuaternion = new LerpedQuaternion(base.AffectedObject.rotation);
     this.BuildShake();
 }
        public override void StartTimeline()
        {
            SourcePosition     = AffectedObject.transform.position;
            SourceRotation     = AffectedObject.transform.rotation;
            SmoothedQuaternion = new LerpedQuaternion(AffectedObject.rotation);

            BuildShake();
        }