/// <summary> /// 编辑一位区域类型 /// </summary> public void EditorRegion(StationRegion region) { LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"编辑编号为【{region.Id}】的区域类型", OptType = (int)OptType.修改, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void DelAdmin(Administrator admin) { entities.Administrators.Remove(admin); LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"删除编号为【{admin.Id}】-名称为【{admin.AdminName}】的管理员", OptType = (int)OptType.除, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void DelRegion(StationRegion region) { entities.StationRegions.Remove(region); LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"删除编号为【{region.Id}】-名称为【{region.RegionName}】的区域类型", OptType = (int)OptType.除, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void DelSportGameType(SportLotteryGameType type) { entities.SportLotteryGameTypes.Remove(type); LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"删除编号为【{type.Id}】-名称为【{type.GameType}】的体彩游戏类型", OptType = (int)OptType.除, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void RemoveManageType(StationManageType type) { _walfareLotteryEntities.StationManageTypes.Remove(type); LoginedUserInfo u = Tools.GetLoginedUserInfo(); _walfareLotteryEntities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"删除编号为【{type.Id}】-名称为【{type.TypeName}】的销售站类型", OptType = (int)OptType.除, OptTime = System.DateTime.Now }); _walfareLotteryEntities.SaveChanges(); }
public void AddSportGameType(SportLotteryGameType gameType) { entities.SportLotteryGameTypes.Add(gameType); entities.SaveChanges(); LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"添加编号为【{gameType.Id}】的体彩游戏类型", OptType = (int)OptType.新增, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void AddGameType(WelfareLotteryGameType welfareLotteryGameType) { entities.WelfareLotteryGameTypes.Add(welfareLotteryGameType); LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.SaveChanges(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"新增编号为【{welfareLotteryGameType.Id}】的福彩游戏类型", OptType = (int)OptType.新增, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void EditSportGameType(SportLotteryGameType type) { // var en = entities.SportLotteryGameType.FirstOrDefault(p => p.Id == type.Id); // if (en == null) return; //en.GameType = type.GameType; LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"编辑名称为【{type.Id}】的体彩游戏类型", OptType = (int)OptType.修改, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
/// <summary> /// 编辑一位管理员 /// </summary> /// <param name="admin"></param> public void EditorAdmin(Administrator admin) { var temp = entities.Administrators.FirstOrDefault(p => p.Id == admin.Id); if (temp == null) { return; } temp.AdminName = admin.AdminName; LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"编辑编号为【{admin.Id}】的管理员", OptType = (int)OptType.修改, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void EditGameType(WelfareLotteryGameType type) { WelfareLotteryGameType welfare = entities.WelfareLotteryGameTypes.FirstOrDefault(p => p.Id == type.Id); if (welfare == null) { return; } welfare.GameType = type.GameType; welfare.Rebate = type.Rebate; LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"编辑编号为【{type.Id}】的福彩游戏类型", OptType = (int)OptType.修改, OptTime = System.DateTime.Now }); entities.SaveChanges(); }